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  1. #1
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sindele View Post
    punishment structures
    For what it's worth, I reported a player for being AFK in Frontlines and the GM got back to me saying that they were investigating these claims, and taking proper action should the player in question be abusing the system. They understand it's a form of griefing. So, start reporting people. If some bans start rolling out, hopefully it will scare some people into not being jerks.
    (0)

  2. #2
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Endemerrin View Post
    For what it's worth, I reported a player for being AFK in Frontlines and the GM got back to me saying that they were investigating these claims, and taking proper action should the player in question be abusing the system. They understand it's a form of griefing. So, start reporting people. If some bans start rolling out, hopefully it will scare some people into not being jerks.
    That's an automatic message, While GM have been active during S1 and start banning people for those kind of behavior (even some cheaters in 4v4 party, at least on Chaos), they didn't do anything until stormblood, except against "Nice Job" Spammers during Garo. As long as Yoshida himslf don't get involved and say out loud that those behaviors will be punished, only a tiny bit (perhaps) of people will get effective bans, and by that I mean, no "2 days ban", real punishments.
    (1)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    That's a very cynical way of looking at it, and it reveals a very negative bias towards potential players. Anyways, there's no sense arguing against what amounts to elitism. "We should discourage players because they're terrible"

    I'd hate to say it, you're not discouraging the behavior this way. Players who are going to be lazy, are going to be lazy regardless of the reward structure involved. You don't punish the majority of players for the bad actions of the scant few. People who wish to learn, which is the majority, are going to learn the mechanics of their job and the game regardless of what level they're going to start at.

    Let me put this into perspective - Final Fantasy XI's punishing game mechanics and terrible reward structure benefited efficient play, but it never, ever got rid of those who took the path of least resistance and preformed poorly. All it did was bleed the player base to a small dedicated niche. That's not the aims of this game's developers, nor of the game mode itself.
    (2)
    Last edited by Hyrist; 07-05-2017 at 05:14 PM.

  4. #4
    Player
    odeimouto's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Ove Minfy
    World
    Phoenix
    Main Class
    Scholar Lv 53
    This was never about elitism. It was about player efforts. SE nerfed it accordingly. You can argue for the impacts it has on the PvP scene but SE still decided on it because they saw how players used it.
    No, this is not going to change any kind of behaviour but at least it might remove some players from doing PvP solely for the EXP. It's clear that the vocal minority on Reddit and on the OF are going to quit it. Good to know though is that the majority of players are not here or on Reddit. The nerf isn't going to punish anyone who wants to try PvP anyway and if they don't like it, they won't queue it.
    (6)

  5. #5
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by odeimouto View Post
    This was never about elitism. It was about player efforts.
    You can put in all the effort in the world, but if you've got a few less-than-skilled players on your team, or you run into an insanely good premade, you get less XP plain and simple, REGARDLESS how much effort you do, or do not put in.

    All this is going to cause, is for the first third of the match or so, when the losses are too great or the other team(s) seem too good to ever beat, some players will go "welp I'm getting nerfed XP anyways, might as well just sit at base and let them win faster." whereas before, you didn't have this defeatist motivation as much, other than the people who wanted to AFK in the first place.
    (2)

  6. #6
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by odeimouto View Post
    This was never about elitism. It was about player efforts. SE nerfed it accordingly. You can argue for the impacts it has on the PvP scene but SE still decided on it because they saw how players used it.
    No, this is not going to change any kind of behaviour but at least it might remove some players from doing PvP solely for the EXP. It's clear that the vocal minority on Reddit and on the OF are going to quit it. Good to know though is that the majority of players are not here or on Reddit. The nerf isn't going to punish anyone who wants to try PvP anyway and if they don't like it, they won't queue it.
    What's wrong with doing PVP solely for the XP? As long as you participate, it shouldn't matter why you're there.

    Quote Originally Posted by Synestra View Post
    Only issue is that they made that broken reward structure in the first place so ofc peoples will whine now that it got fixed, everyone getting gold medal no matter what was retarded right from the beginning.
    There's nothing broken about the rewards structure. The XP isn't amazing. It was just a continuation of Palace of the Dead's scaling. It'd be like changing Palace or the next deep dungeon so that every group in there has to rush to clear it first or they get reduced XP if they aren't the first or changing fates so that only the person or group who contributes the most to the fate gets gold. How is that any fun? Given the large size of the BGs, it's already really frustrating to lose because your personal contributions are negligible, so you're basically just praying to RNGesus that your team isn't utterly incompetent. Nerfing the XP just made t feel even worse. Case in point: I was extremely frustrated after going 0-7 a couple of nights ago, so much so that I quit my beloved Twin Adders and joined the Maelstrom, who seems to win the most often. What was the result? Well it wasn't just me being bitter or random luck. I had a <20% win rate before and since joining Maelstrom and nearly doubling my matches played, I've won abut 40% of my games. When I don't win, I am virtually always in second and often a very close second. The difference between Maelstrom and the other two GCs is night and day and generally speaking the people on the team are better organized, do more productive things, and spend a lot less time aimlessly wandering about the map. I also generally see better comps on the teams, often including as many as 10 healers and some tanks, which really helps us in those larger team fights.
    (2)
    Last edited by Nixxe; 07-08-2017 at 07:36 AM.

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nixxe View Post
    There's nothing broken about the rewards structure.
    If you don't think that getting exp worth of 8 to 9 side quest while potentially doing absolutely nothing was not broken then i don't know what is, also exp now work as a carrot like it was supposed to work since beginning, before this fix there was absolutely 0 motivation to care about winning but now there is.
    (1)

  8. #8
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Synestra View Post
    If you don't think that getting exp worth of 8 to 9 side quest while potentially doing absolutely nothing was not broken then i don't know what is, also exp now work as a carrot like it was supposed to work since beginning, before this fix there was absolutely 0 motivation to care about winning but now there is.
    It's the same scaling PotD had for about the same amount of time per match. Side quests give terrible XP and are an extremely inefficient way of leveling. That's not new. They were only ever "good" because there was no source of decent XP with instant DPS queues.

    And winning is its own reward, along with an increased number of Wolf Marks. People who didn't care about winning before still aren't going to care since they can just hit a button every minute or so and still get credit while they focus their attention on other things than the game. They also could have simply buffed the XP the winner got, rather than nerfing the XP the losers get. As I've said many times now, whether you win or lose is always going to have more to do with who was placed on your team than it does with you. This disconnect between reward and personal contribution is extremely discouraging. If anything, it's an incentive to stop caring because "Oh, what does it matter? Even if I try really hard, my team will still do stupid things and lose." Just look at the turnaround I experienced when I switched whose team I was on. That's the proof right there that the outcome is a result of anything but one's personal contribution. Why should I have to leave the GC I actually like just to get decent XP? If the goal is to motivate people to win and to try, then why should I be punished for being grouped with the wrong people, something only the game controls, even though I already try to win? Until there's a direct link between personal effort and personal reward, don't expect this to have any real impact.
    (3)

  9. #9
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Your complaint can be applied to any aspect of the game and not only that, but to any game that has competitive PVP where the winner always receives much more than the loser. In Wow the winners receive more experience than the losers when you are doing low level BG and never in my life have I seen any complaints.
    (2)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Played some feast today and xp is 263k if you win and 87k if you lose in lvl 61. Average xp is almost same than before if you win 50% of games now. If you win more xp is better than before.
    (1)

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