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  1. #11
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    I agree with most of your points and would like to add that I personally would wish for more support options.

    That being said I don't think MCH is terribly hard. Once you get really used to the little quirks skills like Flamethrower have the execution is fairly natural and doesn't require constant staring at the heat meter anymore. I am kinda saddened that there is very little room for improvement once you reach that point. I was doing a couple of runs at the dummy and the DPS gain I got from using overheat WF over never overheating was kinda lackluster. OH needs to have a bigger impact or less of a drawback so the numbers of a MCH trying to use it are significantly higher than one who simply ignores the mechanic.
    (0)

  2. #12
    Player
    Kuriom's Avatar
    Join Date
    Jun 2015
    Posts
    4
    Character
    Kuriom Baelator
    World
    Cactuar
    Main Class
    Machinist Lv 70
    I personally would like to see the shots get potency way before Wildfire gets buffed only to even out our DPS a bit. I agree that overheat is a bit much of an effect but not sure what to really do there aside from not having it remove Gauss.

    Suggested changes:
    QOL: Overheat doesn't remove Gauss it just doesn't let you have the bonus so I don't have to re-use Gauss.
    Normal Shots always give 10 heat so we aren't so reliant on stabilizer. Maybe on procs only so we are still encouraged to do our combo properly but that is pretty RNG without confusing Ammo.
    Give us an effect that lowers the CD of Turrets in overloaded status.
    Let Hyperdrive increase the damage vuln to 10%.

    E: Shot increase in heat would probably just be on Clean Shot to help keep the combo as is and a bit more controlled.
    (0)
    Last edited by Kuriom; 07-05-2017 at 02:09 AM.

  3. #13
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    You know I'm fine with overheat removing Gauss. What I'm not fine with is all these instances where you have to double weave into an animation lock. Speaking of animation locks. I hate unique actions that some fights have. You ever had to deal with one of those during a wildfire? One weave too many and that wildfire is going to go away.
    (0)
    Last edited by Elnidfse; 07-06-2017 at 03:43 PM. Reason: grammar

  4. #14
    Player
    Heimdalgc's Avatar
    Join Date
    Feb 2016
    Posts
    46
    Character
    Heimdal Gjallarhorn
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Gauss barrel should never come off. Exploding turret is not that strong and annoying to track when to out down again
    (1)

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