Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20
  1. #1
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25

    [dev1015] A Potential Method Of Solving The Disunity In This Game's Community

    I usually don't like giving suggestions when a game is still fully in development. But due to the recent arguments and disagreements of "casual" and "hardcore" players I thought there may be a slight chance this idea can help bring the community to a whole and increase the customer satisfaction.

    In order to please both types of players the "casual" players should still be able to play the game they like and have a reasonable survivability in both PvE and PvP (if it were implemented).

    If they make a series of "hardcore" raids or dungeons which have a high difficulty and low drop rate for certain unique equips they might make the game satisfying for both crowds.
    For example "hardcore" dungeon A drop rare equips which are vital for "hardcore" players to survive in "hardcore" dungeon B. And "hardcore" dungeon B drops even better and rarer unique equips which are vital to survive in "hardcore" dungeon C. This can go on until most of the "hardcore" people are satisfied with the amount of difficulty and timeconsuming content.

    As a "casual" orientated type of player I don't have any interests in the above described "hardcore" activities I have suggested as long as I can function in normal PvE and PvP. Maybe the same goes for most "casual" players so that this might be a possibility for the developers to please every type of player..

    Since I'm no developer nor have any experience in the process of making a succesful game, I obivously don't know if this suggestion is possible in terms of implementation and balancing.
    I'm also quite new to this forum so I don't know if this has been suggested before.
    Please respond and tell me what you think.
    (1)

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Hard dungeons are coming. I don't know if they are tiered or not.

    Quote Originally Posted by Bayohne View Post
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    There is no disunity of the game community into casual players and hardcore players. It's just a misdirection by a few people who are mad this game isn't a copy of FFXI. They are very clever and have pulled one over on you so well you posted this thread. The people I'm referring to don't want actual game content, just more masochistic rules because that is how they were trained to play by FFXI. Before FFXI they had never experienced anything like that, and that's why I feel it's not valid to get what they're asking for. I'm a hardcore player and I am looking forward to some great content but I don't need masochistic time sinks.
    (3)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thsscks View Post
    If they make a series of "hardcore" raids or dungeons which have a high difficulty and low drop rate for certain unique equips they might make the game satisfying for both crowds.
    For example "hardcore" dungeon A drop rare equips which are vital for "hardcore" players to survive in "hardcore" dungeon B. And "hardcore" dungeon B drops even better and rarer unique equips which are vital to survive in "hardcore" dungeon C. This can go on until most of the "hardcore" people are satisfied with the amount of difficulty and timeconsuming content.
    I know where you're trying to go, and I will disagree with you on it. I'd prefer the old normal/hard mode switch before making certain content only for hardcores.

    It stings a lot more when said content is story-relevant content. As much as people hate WoW, blizzard learned this lesson with their first expansion, where the 2% that were top-end raiders were the ones who saw the end of the storyline for The Burning Crusade, meaning that the other 98% of the playerbase effectively missed out on interacting with several important lore characters.
    (0)

  5. #5
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Sounds good to me! I don't see why 80 - 90 % of the game, including all the story content can't be accessible to the majority of gamers while still giving hardcore gamers something to work towards.
    (1)

  6. #6
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alzelia View Post
    Sounds good to me! I don't see why 80 - 90 % of the game, including all the story content can't be accessible to the majority of gamers while still giving hardcore gamers something to work towards.
    That's the way I see it. FF games, at least the higher numbered ones, always make sure the ending can be seen by pretty much everyone. Then they have tons of sidequest that range in difficulty. i don't see why they could do something similiar here. I like having variety. I would probably try to do most of it.

    But really, I think Yoshi-P has a pretty good idea of where he wants to head, and people just need to be patient and see what comes out before jumping ship and getting all worked up.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. #7
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Chezen View Post
    But really, I think Yoshi-P has a pretty good idea of where he wants to head, and people just need to be patient and see what comes out before jumping ship and getting all worked up.
    making...too..much...sense!...jump...ship..before.....it's...too..lateeee!
    (0)

  8. #8
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Neptune View Post
    making...too..much...sense!...jump...ship..before.....it's...too..lateeee!
    lol

    /10 char
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    114
    i do not want to suffer through this bad mmo just to reach the end game in order to realize challenging content. i will quit long before that happens.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I just hope anyone can access this stuff. As long as it is a skilled and challenging fight. I dislike seperation of content where 1 a person who plays less time only gets to see 70% of the game while a person who plays longer can see 100% of the game.

    Anyway I just hope these dungeons are fun. And I'm curious as to what they will look like. I kinda want a dungeon that has the same atmoshpere as dynamis did, a zone under constent dark weather, just make things look delapitated dark etc. Or a completely crystaline zone that is pretty.

    or even a dungeon like a haunted house. sorry getting off topic :P
    (0)

Page 1 of 2 1 2 LastLast