Quote Originally Posted by Acilith View Post
Well in places like Korea (maybe China too?), you pay per HOUR to play. PER HOUR. So, people who don't have time to level up but want to play other classes?
Well, again I say, MMO's are not plug and play quick-fix games. It asks players to invest a TON of time. The genre itself is built entirely on this premise, so that people will have a hard time logging off.

So... when people try the game, they should be intelligent enough after some time to figure out if their lifestyle allows that much of a time investment.

If they can, great.

If they can't, then is the logical choice really to keep playing while making requests to the devs to turn the game into a jump in and out style arcade game, thereby risking losing the majority demographic that do like to spend the time? Or would it instead make more sense to go, "Crap, I can't invest the time. I'll find some other game that is less demanding"?