Wish people would stop using the " I have a job and a life" good for you so do most other people. If your life that just maybe a MMO not for you. They have already made the game too casual anyways.
Wish people would stop using the " I have a job and a life" good for you so do most other people. If your life that just maybe a MMO not for you. They have already made the game too casual anyways.
Honestly, does it really matter? If someone wants to pay hundreds of dollars to jump multiple jobs, I couldn't care less. They don't win anything by it nor does it impact me in any way. The alternative is they'll just grind PotD, FATEs or PvP.I vote never, one potion fulfills the purpose of the potion in its entirety.
One potion allows the overcoming of a content wall, more than that promotes a culture of paying for everything instead of playing.
To the OP: if you are wanting the job potion, then levelling the job could be accomplished for free very easily before 4.1, if you are wanting the story one for an alt then I would say that this is not an alt friendly game and everything can be done on one account. The limit also controls things like using ALTs to circumvent specialist crafting
As for Specialist crafting, that is no longer much of a circumvention. Soul of the Crafter tokens are sold for 480 Red Scrips. I can make five Chimerical Felt Alb of Healing right now, which are not even Stormblood items, and have enough to switch Specialists. The only benefit to alts beyond roleplaying is Savage loot drops.
Last edited by Bourne_Endeavor; 07-05-2017 at 09:02 AM.
There is however this one caveat:As for Specialist crafting, that is no longer much of a circumvention. Soul of the Crafter tokens are sold for 480 Red Scrips. I can make five Chimerical Felt Alb of Healing right now, which are not even Stormblood items, and have enough to switch Specialists. The only benefit to alts beyond roleplaying is Savage loot drops.
SourceOriginally Posted by 4.0 Patch notes
Players can change specialties up to three times a week.
This resets every Tuesday at 1:00 a.m. (PDT).
Alts can still serve a purpose for bypassing that.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Ahh, I missed this. Thanks for the info! Suppose my alts still have a purpose yet
Not necessarily. To offer an example, I rotate three melees for my current static and pugged on Warrior throughout Creator. If I wanted to run two statics or have a second character so I wouldn't screw my static out of loot drops when I PF, the last thing I feel like doing is leveling up four jobs all over again. Granted, I almost certainly would because I'd rather keep the $100. But I can't quite begrudge someone else who was willing to spend money to avoid leveling their alts.
Then those people should not be playing this or any other mmo for that matter. I agree it's not out of laziness... Sounds more like poorly thought-out life decisions. Not the game's problem to address.
I still say give level 70 potions with every single thing in this game 100% completed
so people who "don't have time" can sit and be content with it for $599 USD.
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Then SE can pass the savings on to the non-potion non-sucking rest of us by lowering the sub fee even more. I'd be all for it. lol
Well in places like Korea (maybe China too?), you pay per HOUR to play. PER HOUR. So, people who don't have time to level up but want to play other classes? That's why this was brought about. Or people who want to play but their friends don't want to pay to level up alongside them, this is a good catchup thing.
I'm mostly glad we don't have that style of pay to play in the west.
Well, again I say, MMO's are not plug and play quick-fix games. It asks players to invest a TON of time. The genre itself is built entirely on this premise, so that people will have a hard time logging off.
So... when people try the game, they should be intelligent enough after some time to figure out if their lifestyle allows that much of a time investment.
If they can, great.
If they can't, then is the logical choice really to keep playing while making requests to the devs to turn the game into a jump in and out style arcade game, thereby risking losing the majority demographic that do like to spend the time? Or would it instead make more sense to go, "Crap, I can't invest the time. I'll find some other game that is less demanding"?
It's so strange that people are super against it. Like, $25 isn't a big deal + it's not your money so don't worry about it.
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