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Thread: HP inflation?

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  1. #24
    Player
    colorfulcheshire's Avatar
    Join Date
    May 2016
    Posts
    29
    Character
    Cronus Ampoura
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    1) Assuming we're wearing Tank accessories, there's literally no way we can get more Vitality/HP bc we can't even meld it bc it's capped.

    2) It really is more effort to increase enmity every tier of gear rather than just have damage scale a little more evenly, i.e. vit-damage

    3) [Re: 3.X WAR too strong] WAR did mainly burst damage, but aside from that WARs entire theme/gimmick was that it hit harder to do more self-sustain and maintain enmity whereas PLD simply took less damage in general and had way more defensive CDs. Even when OTing as WAR, I'd have to slow down to keep from ripping boss hate off (usually undergeared but insistent) MT while I was in Deliverance. Yes cutting it down is fine but the levels that they've cut it down to have left many WARs scrambling to perform actual tanking in 4-man content. 50 dungeons leave me with even less TP than before and less enmity.

    4) We can have scaled-down vit-damage. It's not going to out-do the DPS or break the game. We're literally having enmity problems to the point that our enmity modifiers have been buffed so soon after the initial buff in SB.

    5) 1000-Tenacity per point, whether debunked or not, doesn't feel too off the mark. Running the numbers, tenacity does nothing for any aspect I'm dealing with, especially healing received.

    6) Surprise surprise not all tanks who want higher damage want it for the mad DPS numbers. I'm of the tankiest of tanks mentality where I have a job and I'm going to focus on that job, but I need adequate damage to do it. Spamming Flash until my MP drains out is not only bad form in single pulls in dungeons, but isn't going to save me from the RDM or BLM with a Balance or Arrow even when using their enmity reducers. Not only that, dungeons are gear capped. I'm about to hit end-story content where the DPS who are further in gear than me are going to have a far higher margin of enmity between me and them vs me and dungeon-capped DPS. AKA: Antitower Tank Problems all over again.
    (3)
    Last edited by colorfulcheshire; 07-05-2017 at 08:39 AM.