Quote Originally Posted by Koyuki38 View Post
The fact is that if the developpers have not clue about what to do with the job, not a single player has a clue about he wants instead.
You are right and wrong. The developers have not a clue, but there's only about every person who complained about Summoner on the forums who know what they want.
They want Summoner's gameplay built upon, and cultivated into something fun, engaging and satisfying to play.

What Summoners are now? Boring, extremely punishing and lack luster.

Spamming Ruin? Atleast Black Mages switch between Fire and Ice spells... Ruin... Ruin 3.... Maybe Ruin 4 every once in awhile. The old Dot gameplay that most summoner's got accustomed to? Torn down. Pets working certain ways? Adjusted in the worst way possible that accentuates the flaws with how the pet behaves. Summoner's in 3.0 was all about the satisfaction of Dreadwyrm trance. Using Ruin 3, Tri Disaster and Festers in Dreadwyrm trance to cram out as much damage as possible. Crit Festers hitting for 15k or Deathflares hitting for around 20k were the most satisfying feeling.

Summoner in any regard now is a highlight of frustration. Lackluster Dots, Pet mechanics that have you begging your pet to use their skill before it throws off your abilities. Spells that hardly do damage, and the same satisfying feeling of Ravaging packs of enemies, replaced as your attacks hardly feel you do damage.

Skills like Devotion, being underwhelming, and frustrating even detrimental from Summoner as they try to position their pet for the most insignificant buff in the world. Dots barely tickle enemies and everything about Summoner feels like an uphill battle when Red Mage seamlessly overtakes us without hardly breaking a sweat in any regard.