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  1. #121
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Small quality of life change for ppl that mess up stacks.. If savage not have multiple targets where you can abuse multidotting or some kind of aoe. I can already say summoner is gonna be bottom of dps with literally no utility. It is viable, but other classes just perform better..
    (3)

  2. #122
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Mature View Post
    The only thing I would tweak from SMN is Devotion. Allowing me to chose who gets it rather than a free for all.
    Quote Originally Posted by Mature View Post
    Whoopeeee..................and we got a big of nothing once again......
    You confuse me lol. You say in one post you would hardly change anything, then the next complain that Summoner got nothing.
    (4)

  3. #123
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dyvid View Post
    Everybody wants to be a Summoner but nobody wants to be a Summoner......
    I always was and always will be smn in this game :3

    The aether-adjustment more seems like a hotfix until they figured out how to change/revamp the cls overall system to me... after all it's better than just buff ruin potecy in the end. Looking forward to try a "hyper charge" trance rota with this change... ^^
    (1)

  4. #124
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sunako View Post
    Small quality of life change for ppl that mess up stacks.. If savage not have multiple targets where you can abuse multidotting or some kind of aoe. I can already say summoner is gonna be bottom of dps with literally no utility. It is viable, but other classes just perform better..
    This should of been done from day one. I guess they had to add "something" to SMN too or I could see many going beserk about the fact SMNs got nothing (in theory there was nothing)
    (0)

  5. #125
    Player
    Furrythefireman's Avatar
    Join Date
    Jun 2017
    Posts
    14
    Character
    Kiva Kai
    World
    Famfrit
    Main Class
    Summoner Lv 70

    SMH

    You gotta love the it's nothing wrong with summoner people.
    1. Bane is useless unless it's a big mob.
    2. Pet can't stay alive during solo gameplay or maq, why ummm Idk.... Oh yea no way to heal them.( some people act like they forgot we solo to)
    3. We're punished way to hard for dying.
    4. When you summon bahamut he takes aggro with him so titan is useless at that point and your running around in a circle until he gets it back or the target dies from your dots.
    5. Titan is very weak to actually tank without sustain. And before anyone say something I challenge any tank to try tank with no armor, weapon, or any form healing and see how long you last(rip if you're stupid enough to try it).

    But sheep when follow anything SE does because that's what sheep do, If SE say nothing wrong with summoner than the sheepple won't see nothing wrong with summoner.
    (5)

  6. #126
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Furrythefireman View Post
    You gotta love the it's nothing wrong with summoner people.
    This barely even starts to cover what is wrong with smn. I feel like you can write a dissertation about what is wrong with smn and how it's a glaring example of poor game design lol.
    But I also feel that complaining about solo content bane and titan kinda muffles the message. Yes playing solo as SMN sucks, but you won't be excluded from exprimals\savage parties cause of titan\sustain or bane...
    (3)

  7. #127
    Player
    Furrythefireman's Avatar
    Join Date
    Jun 2017
    Posts
    14
    Character
    Kiva Kai
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Well I was only giving a few examples for the it's nothing wrong with summoner people, because we both know SE tried to fix something that wasn't broken and destroyed it.
    (1)

  8. #128
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    SMN still have a way to get Improbement. Something about stack management on dying, pet responsivity or sustain, etc.

    But what if every QoL problem is solved while the DPS remains unchanged. Would we still complain ?
    (0)

  9. #129
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mature View Post
    This should of been done from day one. I guess they had to add "something" to SMN too or I could see many going beserk about the fact SMNs got nothing (in theory there was nothing)
    I wouldn't say its "nothing" - at least now is guaranteed that you will get your burst spike dmg in every minute with dw ((150x5)+400)+10%(+10% if con used)=1265 pot (1530 if con used) and every 2nd minute with bt (at least 10x160+2x300(2xfester)+200(1xpainflare)+680=3080 pot (3388 pot if con used) - now this is calculated with real potency so even if you reduce it to 80% cause of pet-potency giving shockwave around 120 and ahk morn 540 pot its still 2540 pot in total while Bahamut is out. (Eirene f.e is able to throw out up to 12 shockwaves while Bahamut is out - so that would be even 330/240 pot more) – So this "meaningless" change will guarantee you at least 3800-4000 pot every 2 minutes... now+ the filler dps skills in between it might getting better without any downtime in your rota.

    it won't be the big cls breakthrough but its a step in the right direction considering the effort the devs have to taken in the current situation... everything else aside this and pot buff - need way more resources and its doubtful if SE ever totally revamps an old cls.

    After all im looking forward to our first Omega run on smn 2nite :3
    (0)
    Last edited by Neela; 07-18-2017 at 06:10 PM.

  10. #130
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Koyuki38 View Post
    But what if every QoL problem is solved while the DPS remains unchanged. Would we still complain ?
    We should always complain. SMN is so poorly designed that it will NEVER be fully fixed.
    But I would argue that some QoL changes should boost our dps - like returning to old aetherflow ways, so we would not skip DWT etc.
    But we will probably get nothing except small potency boost in 4.2
    (0)

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