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  1. #1
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by dinnertime View Post
    I don't know about you but Scholar feels just about the same for me except for not having Miasma II and Blizzard II. Their identity is still there.

    ...
    I prefer old Summoner. Yes dots were a thing, But it was something other then Ruin spam.You could do interesting things, Like Raging Strikes Dreadwyrm Trance Tri-Disaster Contagion then Fester twice in dreadwyrm trance before you deathflare.

    I saw a far more experienced Summoner then me make an in-depth Opener. In said opener they used Ruin 2 and Ruin3 a combined total of 38 times....

    Thirty.... eight.... times... All the changes to Summoner take away the identity they have had since hitting level 50 in a real reborn. We were the Dot Pet class. Tri-Disaster is almost pointless now. Back in Heavensward it was cool. Instantly apply all your dots. Now? Uhhh... It takes two seconds for me to apply my dots normally... And Miasma 3 does damage when I apply dots normally...

    New Summoner is dumbed down. Painfully streamlined so much, that it punishes people who used to play it on an advanced level. It's even clunky locking Aetherflow stacks behind Dreadwyrm trance.

    "Oh you accursed summoners! How dare you find a way to make your class more interesting! You did something clever with your class to do more damage! I'll nerf you straight into the ground and make Dreadwyrm trance the most boring thing ever!" - Square Enix

    Cause every Summoner ever asked that we spam Ruin more right?
    (5)

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    You guys saying 3.0 SMN was better...no way. The only thing that HW SMN had better was the damage. The gameplay was an absolute mess with a million OGCDs coming up in the middle of a DWT, a horrible raging strikes and nonresponsive contagion which had to be lined up with a nonreseteable tridisaster. Not to mention shadowflare and how it forced to burn your swiftcast for some DPS gain turning your raise spell into useless utility.
    Stop smoking weed 3.0 SMN was horrendous.
    (2)
    Last edited by Gallus; 07-16-2017 at 06:00 AM.

  3. #3
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gallus View Post
    You guys saying 3.0 SMN was better...no way. The only thing that HW SMN had better was the damage. The gameplay was an absolute mess with a million OGCDs coming up in the middle of a DWT and a horrible raging strikes and nonresponsive contagion which had to be lined up with a nonreseteable tridisaster.
    Stop smoking weed 3.0 SMN was horrendous.
    Heavensward was 100% better. You Contagion after your dots are up. As long as your pet does contagion any time in the next 15 seconds you were set. Your unresponsive pet does the same thing now and all of your cooldowns are misaligned. You literally could Macro your pet to contagion after you use tri-disaster.
    Contagion was a hard 560 potency Increase, You could Fester for 15k under dreadwyrm and raging Strikes, Summoner was more then a ruin mage.

    OGCDS? Summoner literally only had three. Aetherflow stacks Tri Disaster and deathflare. Everything else like Enkindle or the pet buffs and had a minute, or two minute cooldown. Ninja, Monk, and Dragoon have way more OGCDS then Summoner ever had to deal with. Mudras, Mug, Jugulate, Dream within a Dream, Duality, Trick attack, or for monk, internal release, Shoulder tackle, Perfect Balance, Steel Peaks, Howling Fist, Elixir Field, Forbidden Chakra, the list goes on and on.

    And Summoner gave you all the time in the world, Your dots easily let you weave OGCDS. Swiftcast Raging Strikes Dreadwyrm Trance Ruin 3 and Tri Disaster and contagion is super easy. You literally use most of your OGCDs in dreadwyrm trance and you don't have to worry about them.

    You're wrong if you think anything about new summoner is ok.
    (9)

  4. #4
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Gallus View Post
    You guys saying 3.0 SMN was better...no way. The only thing that HW SMN had better was the damage. The gameplay was an absolute mess with a million OGCDs coming up in the middle of a DWT, a horrible raging strikes and nonresponsive contagion which had to be lined up with a nonreseteable tridisaster. Not to mention shadowflare and how it forced to burn your swiftcast for some DPS gain turning your raise spell into useless utility.
    Stop smoking weed 3.0 SMN was horrendous.
    I mean... nothing rly changed then? There's still million OGCDs and now you actually need to line em up properly? Contagion is still unresponsive but now you also need to deal with bahamut which is clunky and unresponsive too...
    3.0 SMN was in fact an improvement over 2.0 SMN.
    If 3.0 summoner was horrendous then 4.0 is straight up a disaster lol...
    (8)

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