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  1. #1
    Player
    Cyrox's Avatar
    Join Date
    Apr 2014
    Posts
    30
    Character
    Koyo Sorakiri
    World
    Exodus
    Main Class
    Red Mage Lv 80
    (3)

  2. #2
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Another stupid issue is that Bane is actually a DPS LOSS in situations with 7 or less mobs. Instead you should Painflare x3 while doting them all separately.
    (7)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  3. #3
    Player
    aldoteng's Avatar
    Join Date
    Jan 2014
    Posts
    31
    Character
    Miss Universe
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Of course it would be great to receive changes on all 5 points, but if I have to choose:

    1. Most definitely. In progression, everyone dies. I don't mind the penalty for screwing up Aetherflow though; it's a git gud factor. Afraid of screwing up Fester or Bane? Then use Painflare.
    2. Agreed and a small change on SE's part.
    3. I don't mind this. During single target, Ruin III spam takes priority over any Festering anyway. It is multi-target that gets harder hit though, with the loss of Bane / Painflare during DWT, but then again I'll just adjust and use the DWT period to manually apply DOTs on the add. Two GCDs inflict 850 potency, it's still decent. I don't mind adjusting my rotation so I would Bane / Painflare outside of DWT.
    4. I actually disagree. To optimize SMN rotation over the tight 2-minute period, I actually don't mind the Ruin spam as my eyes are so busy checking out when I should apply my next Rouse, Contagion, Dreadwyrm Trance, Bahamut Trance or Aetherflow... on top of applying the other oGCDs not pertinent to our rotation backbone like Devotion or Enkindle.
    5. Oh Mother Guanyinma, yes I absolutely agree with you.
    (4)

  4. #4
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    As a levelling SMN, I'd rate the lack of an effective heal for either ourselves, or our egis, is the biggest issue. Titan is useless when he has 10k health but physic heals 400 while he is getting hit for 500. The rotation devolves to spamming physic which is not good for a pet class.
    (7)

  5. #5
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I think it's 2 min rotation once the opener is done.
    (0)

  6. #6
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I completely agree on the aetherflow mechanic. I owuldn't mind if summoner was top tier if everything was played perfect, but we're simply not and get punished severely for nearly everything.

    We are also not a ruiner. and as it stands that seems to be job #1 for most of the battle, especially if aetherflow is cooling.


    However. I do not totally agree with bahamut. He needs work, but i don't want to see him turned into another potato crow egi (Or worse. Simply made irrelevent thanks to glamour).

    I think when summoned he should be stationary. Idealy they would make an actual model for him instead of shamelessly taking the model with all the allagan garbage on him still. I would imagine if we could make a new model where he just stands in place with wings folded both parties would be satisfied.
    (2)

  7. #7
    Player
    Troile's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Sera Vandis
    World
    Mateus
    Main Class
    Astrologian Lv 54

    End of budget?

    Quote Originally Posted by Atamis View Post

    ... Idealy they would make an actual model for him instead of shamelessly taking the model with all the allagan garbage on him still....
    I had to become active on the forum again just for this. I do agree that this is lazy. This is a new expansion; everyone is looking forward to shiny new jobs and shiny new skills. Summoner gets to level 70 and can summon Bahamut... but it's the same model we've been looking at "forever".

    I guess that's ok, I mean it's freaking Bahamut right? At least now we get a true Ahk Morn.... but it looks "exactly" like the deathflare we've been looking at since Heavensward...

    It would have been fine if deathflare didn't originally use that attack animation. However, since it did, you have to up your game. You can't convince me that it's a more powerful attack by using the same animation. I mean, I was able to use that attack "without" Bahamut ten levels ago... wait, is this even really Bahamut?

    I mean, couldn't work on a different Bahamut model? Couldn't visually differentiate his Ahk Morn to highlight that it's a more powerful attack? A double Ahk Morn, or even just a wider one would have been fine. Are we really at the stage of re-re-using(yes, two) old assets trying to pass them off as new? I mean, you did it the first expansion.. now again? What happens next? Can't be bothered to think about about how changes will affect the player base?

    That's what happens right before the show goes off the air guys, c'mon...

    Yes, I used this thread as an excuse to rant. Sorry, but this really bothered me more than the other changes because it speaks to the mindset of the developers. Back to the serious discussion guys...
    (1)
    Last edited by Troile; 07-10-2017 at 01:15 PM.

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Troile View Post
    I had to become active on the forum again just for this. I do agree that this is lazy. This is a new expansion; everyone is looking forward to shiny new jobs and shiny new skills. Summoner gets to level 70 and can summon Bahamut... but it's the same model we've been looking at "forever".
    I personally don't care the Ahk Morn visuality that much (though yeah it could be better and different to D-Flare) but what bothers me on his skin is that he's designed in that very washed light blue... why haven't they just take the Final Coil Skin - it's way more "dragon-ish" - and they don't even have any work to do, it already exists... people asked for redesign Garuda/Ifrit/Titan to a modern look... I can oversee this demand but why didn't they give "new" egi-skins a bit more love in detail... I'm really sad bout that.

    (1)

  9. #9
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neela View Post
    .... but what bothers me on his skin is that he's designed in that very washed light blue...
    I'm not happy with the color either. Being an older player my ability to differentiate some colors close together in hue is degraded. Bahamut's hue is very close to some of the AOE and floor colors which only makes it hard for me to differentiate when Bahamut is out.
    (2)

  10. #10
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    And to add to the "most glaring issues" our heal is complete garbage. It heals for 500-700 at lv 70! while red mage is doublecasting for 6800+ at lv 66! We have ZERO sustain for our pets, literally! or ourselves! We can rely on drain if we have a target, but that only nets you 1300 health on average. Completely rubbish.
    (7)

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