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  1. #7
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Janhyua View Post
    TBN is a skill base ability you got your time it to get gauge back to become your dps which is highly rewarding
    Quote Originally Posted by Lyth View Post
    snip
    My wording was misconstrued, I mean that you'll use both for Stormsplitters but not at the same time i.e. Rampart/TBN - > SW/TBN - > Rampart/TBN. I've found this to be enough to survive with a 4:1 STR:VIT accessory setup, and HQ level 60 food which is what I usually default to in pugs. (this usually nets just over 40K HP)

    A lot of people have said that it sounds like the devs designed this job all the way up to level 69 and then realized the job had its mitigation utterly eviscerated and then decided rushedly to cram all of what it was missing into one ability (TBN). I think a lot of people would prefer a longer cooldown on TBN in exchange for more of our defensive power redistributed elsewhere. I still think Blood Price could use a small defensive effect (-10% damage taken) or something similar, in exchange for TBN being on a 20-30s recast instead.

    On an additional unrelated note, someone in another thread mentioned that DAC&S pretty much mandates double-weaving since there is only one GCD in our rotation across which you can weave it (Hard Slash). I can see this being really annoying for players with less than perfect ping. Now, double weaving has been a staple of DRK rotations since its inception, but to have an ability that is practically locked behind the technique feels... idk. Clunky.
    (1)
    Last edited by SyzzleSpark; 07-10-2017 at 08:34 AM.