By now Dark knight got an inferior kit if compared withe the Paladins one. Ignoring the shared skill we got this situation:
PLD
Sentinel
CD: 180s Reduces damage taken by 40%.
Duration: 10s
Drk
Shadow wall
Cd: 180s Reduces damage taken by 30%.
Duration: 10s
PLD
Cover
Take all damage intended for another party member, suffering only 80% of it.
Drk
No party utility comparable with cover
PLD
Bullwark: Increases block rate by 60%.
DRK
Dark Mind: Reduces magic vulnerability by 15%.
Can only be executed when succumbing to the Darkside.
Dark Arts Effect: Increases magic vulnerability reduction to 30%
Cost us resources to work full potential, while only lowering magic damage. Block rate now works for both damage
PLD
Hallowed Ground: Renders you impervious to most attacks.
DRK
Living dead When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
This is Hilarious. HG plain reduce all damage to 0. No downside,
at the the end of it you are full HP and healthy.
PLD
Sheltron: Blocks the next attack.
Divine Veil:Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Barrier Effect: Prevents damage up to 10% of your maximum HP
Clemency:Restores target's HP.
Cure Potency: 1200
Additional Effect: Restores to self 50% of HP restored to target if target is a party member
Passage of arms: Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Drk
No party or self utility comparable with those
PLD
Intervention: Reduces target party member's damage taken by 10%.
Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active.
Drk
The Blackest NightCreates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
The only skill ahead in the drk kit. However using it during trash is a huge waste of mana
Didn't mentioned Dark passanger blind effect 'cause the mana cost isn't affordable.
i can deal with a dowside either in the party utility, mitigation or dps. But right now we are behind in all three sides.