Quote Originally Posted by Chrono_Rising View Post
It's by design to have one tank 10% behind the other two? That sounds like bad design. It's not like the OT sits in the corner waiting for the next tank swap or add to pop.

Tanks are still doing 50% of a dps at least. If you think groups won't look at two tanks equaling out to one extra dps then I don't know what to tell you. Ask yourself this, if you had a choice between two tanks,

a) one mitigates more, provides group protection, self heals, and brings 200 dps more

b) mitigates less, brings little group protection, few self heals, and brings 200 dps less

Which tank will you take? This is the position dark knight is in currently.
Wrong view. Look at number of tanks. Look at number of players. Look at faceroll content. It does not matter which tank you take, and chances are you wont have a choice. You take the tank you can get and feel lucky to have tanks.

It simply makes, at maximum, the difference of a few seconds of time for the kill, if that. As long as we have no content worth a damn, balance discussions are pointless: in a PvE MMO, balance only matters if there is stuff asking for performance. There has not been content that required any sort of setup or balance consideration in over half a year or more. What makes you think it will come back?

Right now every job is OP relative to the game's content. So this discussion is purely theoretical. Since everything can easily be one-shot through the duty finder, and I havent yet found a way of prioritizing which classes you get there (because you cant), you have to play with whomever you get.