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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    There is a significant difference when the metric is maximum dps. As In the letter about balance which requested our feedback job dps is determined by many factors including utility and susceptibility to mechanics. Given the amount of utility drk has compared to paladin it makes zero sense to have a lower dps ceiling or be slightly behind at the 75th percentile. We need either more utilities or more dps to compensate.

    In terms of mitigation I think drk is fairly on par with paladin with the exception of shadow wall which makes no sense to me.

    In terms of selfsustain paladin blows drk out of the water.

    In terms of dps it appears paladin is ahead of drk, and significantly ahead of drk at the highest levels.

    In terms of utility pld again is far ahead of drk.

    Pld right now feels like drk 3.x, though a bit less busy and with less risk. I really enjoy playing drk, but I do wish we had some more interesting mechanics in our kit. Mana usage lowering blood cooldowns and blood usage lowering mana cooldowns would give the job a really nice ebb and flow feel while leveling the playing field. I would also like to see a more regular buff that delirium, for example making sole survivor give reduced resource costs rather then resource generation when adds die.

    In 3.x I mained dark knight because it brought more to the raid group than paladin, and I felt paladin needed buffs. Right now I cannot justify continuing to play dark knight in 4.x for the same reason.
    (2)
    Last edited by Chrono_Rising; 07-05-2017 at 11:44 PM.