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  1. #31
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Dark Passenger needs to be reverted, period. I know WHY they did what they did, but its so bad now they might as well remove it.

    As a low level QOL change revert unleash.

    I would like to see Soul Survivor do more, it does feel pretty lackluster now. Maybe provide some life/blackblood leech while it is on a target so that it has a use outside of the rare add phase.

    I think Bloodspiller coming off the GCD would be nice as well since it would no longer cut into our SS/SE use to build MP/Blackblood.
    (1)

  2. #32
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I say bloodspiller has a % chance to reset BW or just flat out extends it.
    (3)

  3. #33
    Player
    hakurou46's Avatar
    Join Date
    Jan 2017
    Posts
    40
    Character
    Lia Numa
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brannigan View Post
    Primals, sure. Most raids I can think of have adds that show up and die while something else is on the field being tanked, even if it's not the main boss. Almost every fight in Alexander raids did this (actually maybe all of them?).
    Oh yeah now that you say it i guess that's true for the earlier floors, hmm. When I wrote my last post i kinda just went over the Creator fights in my head. For A9S, the adds only really are there while the boss isn't doing much. For A10S the only adds basically die with the boss. A11S the boss is invincible during Lapis, and A12S the boss plain does not exist during adds.

    I'm not saying it's a bad skill, I'm just saying there's a lack of opportunity to use it.
    (0)

  4. #34
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would really like to see dark knight gain an extra mechanic bringing its kit together. I would love to see blood usuage lower the cooldowns on BW and/or C&S and have mana consumption lower the cooldown on delirium. It would add a layer of complexity to the job since it does feel a bit simplistic now.

    I think the OP hits the nail on the head with many things, especially shadow wall.

    I would add giving an extra second to TBN to make it two server ticks, an add free use of sole survivor, interplay between blood and mana, a dps buff, and more mp regeneration are the necessary changes which need to happen before raid.
    (0)

  5. #35
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by hakurou46 View Post
    Oh yeah now that you say it i guess that's true for the earlier floors, hmm. When I wrote my last post i kinda just went over the Creator fights in my head. For A9S, the adds only really are there while the boss isn't doing much. For A10S the only adds basically die with the boss. A11S the boss is invincible during Lapis, and A12S the boss plain does not exist during adds.

    I'm not saying it's a bad skill, I'm just saying there's a lack of opportunity to use it.
    Agreed, in particular given the duration it is usually useful about 1 time per fight.
    (0)

  6. #36
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jhett_Magnum View Post
    ..
    For me that is the logical, straight-forward buff: BS/Q refreshing Blood Price/Weapon same as Delirium. Add a 2,700 self-heal to Delirium in Grit as well, so it can fill that hole in DRK's kit. This isn't even theorycrafting pros/cons, it just feels like BS/Q should do this. Maybe that's from DRG experience and maintaining BotD with Fang&Claw / Wheeling Thrust - which is a very similar mechanic.

    100% uptime on BW won't even be possible without at least one 'successful' Blackest Night pop (still would only be 39 seconds of the 40 for BW, with latency more like 36-37; it wouldn't be easy unless there's high damage coming 15~ sec).

    If it puts DRK as top DPS out-of-tank stance, great. If it's too-too high, adjust potencies. "But DRK utility.." Well how good is DRK utility when it's insisted DRK is still a defacto main-tank.
    (1)
    Last edited by Xenosan; 07-05-2017 at 04:27 AM.

  7. #37
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I used to feel that DRK was lacking CD until I got TBN. I mean TBN is amazing, it's literally an oGCd Inner Beast you can use in both stance!
    Yes you want to save rampart and shadow wall for Tank busters but we still have convalescence, anticipation, your selfheals and dark mind to some extent.
    I don't feel that DRK is lacking in CD with TBN.
    for my pov, TBN is better than Inner Beast which is already an amazing mitigation tool.
    It's hard to complain when you have that.
    (0)

  8. #38
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shinkyo View Post
    I used to feel that DRK was lacking CD until I got TBN. I mean TBN is amazing, it's literally an oGCd Inner Beast you can use in both stance!
    Yes you want to save rampart and shadow wall for Tank busters but we still have convalescence, anticipation, your selfheals and dark mind to some extent.
    I don't feel that DRK is lacking in CD with TBN.
    for my pov, TBN is better than Inner Beast which is already an amazing mitigation tool.
    It's hard to complain when you have that.
    I believe the issue here is that though TBN is nice, it does come at a hefty amount of mana especially if it doesn't pop but I agree it is an nifty skill. We have a self heal in soul eater but spend a large amount of time locked out of it depending on stance and where we are in a combo, we do have abyssal but the mana cost is huge and on single targets has abysmal returns.

    Depending on the situation inner beast can mitigate more, vengeance far out classes shadow wall with 5 more seconds, 1 minute less on cooldown time and deals damage back. Warrior also has a a self heal in the form of their gcd, which is not stances locked and is part of the dps rotation.

    Clemency has some very nice returns which can be buffed up to 44% in an emergency, and sentlnel mitigates more overall than shadow wall. Paladins also have the advantage of more passive mitigation as well as on demand blocking with no dps loss or risk.

    TBN is great, but it's definately not a powerful selfsustain. Given that we have less mitigation than paladin and less self sustain and dps I think it's a fair assessment that we need to be broguht up to level.
    (3)
    Last edited by Chrono_Rising; 07-05-2017 at 05:50 AM.

  9. #39
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    I believe the issue here is that though TBN is nice, it does come at a hefty amount of mana especially if it doesn't pop but I agree it is an nifty skill. We have a self heal in soul eater but spend a large amount of time locked out of it depending on stance and where we are in a combo, we do have abyssal but the mana cost is huge and on single targets has abysmal returns.

    Depending on the situation inner beast can mitigate more, vengeance far out classes shadow wall with 5 more seconds, 1 minute less on cooldown time and deals damage back. Warrior also has a a self heal in the form of their gcd, which is not stances locked and is part of the dps rotation.

    Clemency has some very nice returns which can be buffed up to 44% in an emergency, and sentlnel mitigates more overall than shadow wall. Paladins also have the advantage of more passive mitigation as well as on demand blocking with no dps loss or risk.

    TBN is great, but it's definately not a powerful selfsustain. Given that we have less mitigation than paladin and less self sustain and dps I think it's a fair assessment that we need to be broguht up to level.
    There is a high amount of risk associated with it. I know I am terrified of using it and not having to break to the point I only use it under 2 circumstances:

    1. A Bona-fide tankbuster
    2. Large trash pulls

    Using the STR right side really helps make it pop more consistently.
    (1)

  10. #40
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Falar View Post
    There is a high amount of risk associated with it. I know I am terrified of using it and not having to break to the point I only use it under 2 circumstances:

    1. A Bona-fide tankbuster
    2. Large trash pulls

    Using the STR right side really helps make it pop more consistently.
    This is basically the issue, is that to actually get mileage out of it in between tank busters, it has to be used during multi-hit raid busters, during which the healers are already AoEing which kinda renders it moot, or it has to be precisely timed to catch two auto-attacks. Given that these tight timings come up every 15 seconds and the job already has extremely high APM in between its GCDs, a good chunk of TBNs can easily go to waste.
    (2)

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