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  1. #1
    Player
    Flash039's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Flash Guardian
    World
    Excalibur
    Main Class
    Samurai Lv 70
    The point isn't to let the healer do the job. You want the healer to have to work less.

    Then you should run 2 tank 6 dps. Drk Have alot of defensive CD 2-3 Soul Eater Combo is already like An Clemency or more. Would it be better if they remove Hp Drain from soul eatter and give Drk An instant healer instead?.
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Flash039 View Post
    The point isn't to let the healer do the job. You want the healer to have to work less.

    Then you should run 2 tank 6 dps. Drk Have alot of defensive CD 2-3 Soul Eater Combo is already like An Clemency or more. Would it be better if they remove Hp Drain from soul eatter and give Drk An instant healer instead?.
    Souleater's heal is a slow burn and is never accounted for by a healer. It is not real mitigation. If you're lucky, it might heal you when you need it. Most of the time it is overhealing. Clemency or Equilibrium on the other hand, can save lives.

    If you want to tally up literally every defensive cooldown, self heal, and passive defensive buff, DRK is still behind.

    PLD: Sheltron, Bulwark, Sentinel, Hallowed Ground, Clemency, Passage of Arms, (6)
    WAR: Raw Intuition, Thrill of Battle, Vengeance, Holmgang, Path heal, Inner Beast heal, Inner Beast mitigation, Equilibrium (8)
    DRK: Dark Mind, Shadow Wall, Blackest Night, Living Dead, Souleater heal (5)

    In addition, PLD has a shield passively mitigating damage, and WAR passively has extra parry rate (up to 10%) in Defiance.

    If you factor in all of their CDs and all of the little nitty-gritty stuff like the Path heal and PLD's shield, its clear that DRK's mitigation/self healing suite is just overall weaker. Souleater's heal is pretty much equivalent to PLD's shield or Defiance's parry rate. Its a tiny bit of possible passive mitigation/healing while tanking/in tank stance. It doesn't make up for the lack of things like Clemency, Inner Beast, Equilibrium, and Passage of Arms, nor does it justify Shadow Wall being one of the worst defensive cooldowns in the game in relation to its equivalents on the other two tanks, or Dark Mind going unpressed in 80% of the game's content.
    (7)
    Last edited by SyzzleSpark; 07-04-2017 at 06:24 PM.