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  1. #11
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Esp View Post
    Since Blood Weapon/Blood Price is currently locked to stance, why not just combine the two buttons and have it change depending on what stance you currently have on (Making Blood Weapon the default if not in either stance), like some of the WAR skills do.
    No, it's not a good idea. Blood Price and Blood Weapon needs to be on different timer.

    There is/will be a number of times where I have Blood Weapon ON just before switching tank. So I can pop up Blood Price directly when I'm Main tank. (Happens alot in Susanoo)

    What I would want the most on DRK :

    - A Self Healing ability, single Target and a bit better than Soul Eater (to be on par with Clemency/Equilibrium, Abyssal Drain single target modifier ?)
    - change to Dark Passenger (useless atm)
    (3)
    Last edited by Arek; 07-04-2017 at 05:29 PM.

  2. #12
    Player
    Flash039's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Flash Guardian
    World
    Excalibur
    Main Class
    Samurai Lv 70
    If you compare it at 70 Pld and Drk Is better then war in term of defensive CD i feel this patch they broke tank in many way War have higher burst damage Drk better Sustain damage over time 20% Permanent Buff With Darkside is alot. If Se Fix one job they will have to fixed all the tank job no one will ever be happy. Right now I would say Drk+PLD is the best combo tank team for raid.
    (0)

  3. #13
    Player
    Flash039's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Flash Guardian
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Well then you poping your CD wrong then Rampart+ The Blackest Night is more then enough For StormSpilitters . And Shadow Wall for the other.
    (0)

  4. #14
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Arek View Post
    Abyssal Drain single target modifier ?
    This is a neat idea, I like it a lot. Something like:

    Abyssal Drain: Deals unaspected damage with a potency of 120 to the target and all enemies near it.
    Dark Arts effect: Restores 1000% of the damage dealt, divided by the number of targets hit.

    This would make single-target DA-AD a 1200 potency heal - exactly the same as Clemency/Equilibrium, and requiring a similar sacrifice of DPS.

    Quote Originally Posted by Flash039 View Post
    Well then you poping your CD wrong then Rampart+ The Blackest Night is more then enough For StormSpilitters . And Shadow Wall for the other.
    This is exactly what I described in my post. Rampart+TBN or Shadow Wall+TBN for every Stormsplitter. Then in between Stormsplitters you have nothing but TBN, which at most mitigates two AAs.

    Compare this to WAR who can just Rampart+Raw Intuition every single one and still have Thrill and Vengeance in between, or if in Defiance, Rampart+IB/Raw Intuition+IB and still have either Rampart or Raw Intuition left over. PLD can Sheltron+Rampart every one, and still have Sentinel, Bulwark, and Clemency for the damage in between.

    DRK just has less mitigation options available to it. Its kit is designed around mitigating tank busters with very little to level out all of the damage in between those tank busters.
    (6)
    Last edited by SyzzleSpark; 07-04-2017 at 05:46 PM.

  5. #15
    Player
    Flash039's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Flash Guardian
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Dark Knight Ain't missing in term of Defensive Skill compare to other Tank. What You Should ask for is Permanent Hallow Ground.
    (1)

  6. #16
    Player
    Flash039's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Flash Guardian
    World
    Excalibur
    Main Class
    Samurai Lv 70
    This is exactly what I described in my post. Rampart+TBN or Shadow Wall+TBN for every Stormsplitter. Then in between Stormsplitters you have nothing but TBN, which at most mitigates two AAs.

    Compare this to WAR who can just Rampart+Raw Intuition every single one and still have Thrill and Vengeance in between, or if in Defiance, Rampart+IB/Raw Intuition+IB and still have either Rampart or Raw Intuition left over. PLD can Sheltron+Rampart every one, and still have Sentinel, Bulwark, and Clemency for the damage in between.

    DRK just has less mitigation options available to it. Its kit is designed around mitigating tank busters with very little to level out all of the damage in between those tank busters.


    AKA [The Blackest Night] And Soul Eater and let the healer do thee job and you can Sole Survivor the rock btw.
    (1)
    Last edited by Flash039; 07-04-2017 at 05:51 PM. Reason: Edit

  7. #17
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Flash039 View Post
    let the healer do thee job
    The point isn't to let the healer do the job. You want the healer to have to work less.
    (3)

  8. #18
    Player
    cetrei's Avatar
    Join Date
    Nov 2016
    Location
    Ishgard
    Posts
    21
    Character
    Ferin Melchiott
    World
    Ultros
    Main Class
    Warrior Lv 90
    I would like if Dark Mind had the old Dark Dance folded into it, since the ability loses a lot of its usefulness in some dungeons and fights with physical autos/cleaves like Susano. An increase of 40% to parry rate base, and perhaps if you DA it the parry rate would be doubled or maybe bring back the evasion bonus so DADD + DADP can make a return. It's still RNG mitigation, but relying on Convalescence + TBN between Stormsplitters always feels bad.

    DPS wise, having Dark Passenger return as a high priority attack would do wonders for the single target and multi target DRK rotations. I tried out a rotation with DP always on cooldown and it really cut down the DA usage as well as made me think much more about my MP. Plus the fact that our SAM brothers/fathers/children/whatever have Guren as an awesome line AOE yet ours is left in the trash is disgraceful.
    (5)

  9. #19
    Player
    Flash039's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Flash Guardian
    World
    Excalibur
    Main Class
    Samurai Lv 70
    The point isn't to let the healer do the job. You want the healer to have to work less.

    Then you should run 2 tank 6 dps. Drk Have alot of defensive CD 2-3 Soul Eater Combo is already like An Clemency or more. Would it be better if they remove Hp Drain from soul eatter and give Drk An instant healer instead?.
    (0)

  10. #20
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Flash039 View Post
    The point isn't to let the healer do the job. You want the healer to have to work less.

    Then you should run 2 tank 6 dps. Drk Have alot of defensive CD 2-3 Soul Eater Combo is already like An Clemency or more. Would it be better if they remove Hp Drain from soul eatter and give Drk An instant healer instead?.
    Souleater's heal is a slow burn and is never accounted for by a healer. It is not real mitigation. If you're lucky, it might heal you when you need it. Most of the time it is overhealing. Clemency or Equilibrium on the other hand, can save lives.

    If you want to tally up literally every defensive cooldown, self heal, and passive defensive buff, DRK is still behind.

    PLD: Sheltron, Bulwark, Sentinel, Hallowed Ground, Clemency, Passage of Arms, (6)
    WAR: Raw Intuition, Thrill of Battle, Vengeance, Holmgang, Path heal, Inner Beast heal, Inner Beast mitigation, Equilibrium (8)
    DRK: Dark Mind, Shadow Wall, Blackest Night, Living Dead, Souleater heal (5)

    In addition, PLD has a shield passively mitigating damage, and WAR passively has extra parry rate (up to 10%) in Defiance.

    If you factor in all of their CDs and all of the little nitty-gritty stuff like the Path heal and PLD's shield, its clear that DRK's mitigation/self healing suite is just overall weaker. Souleater's heal is pretty much equivalent to PLD's shield or Defiance's parry rate. Its a tiny bit of possible passive mitigation/healing while tanking/in tank stance. It doesn't make up for the lack of things like Clemency, Inner Beast, Equilibrium, and Passage of Arms, nor does it justify Shadow Wall being one of the worst defensive cooldowns in the game in relation to its equivalents on the other two tanks, or Dark Mind going unpressed in 80% of the game's content.
    (7)
    Last edited by SyzzleSpark; 07-04-2017 at 06:24 PM.

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