Quote Originally Posted by Esp View Post
We could actually add a ability to our kit as we speak. Since Blood Weapon/Blood Price is currently locked to stance, why not just combine the two buttons and have it change depending on what stance you currently have on (Making Blood Weapon the default if not in either stance), like some of the WAR skills do. This would allow us to either gain a new defensive ability, or return an older one without increasing our current abilities to keep us the same.

The newer ability could be acquired at the level where you would have gained Blood Price or Blood Weapon.
My only problem with this is that it makes Blood Weapon share a cooldown with Blood Price, and judging from WAR's reception to the same treatment being given to Unchained/Inner Release, I don't know if I like this idea. Considering DRK has the lowest number of total abilities/spells/weaponskills out of all of the tanks (1 less than WAR and 3 less than PLD iirc) I don't think adding a whole other ability would really make or break anything as far as button bloat. That said, they're not likely to do it. But they're asking for feedback so I felt I would be remiss in not finally giving mine.