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  1. #30
    Player
    Souleater13's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Revan Darkblade
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70

    add my ideas SE :)

    I am not 70 yet so i cant comment on how TBN affects the feel of DRK, nor the damage and defensive numbers but i did want to share my thoughts.

    Keeping the max damage and defensive numbers separate for a moment.
    I would like some tweaks that make things a little more interesting.

    Dark passenger mp cost reduced to want to use the skill without decimating mp pool.

    Delirium gets its original animation back, be given a potency(200?) and the blood cost and/or recast reduced a little bit while keeping it oGCD and the mp gain and timer extenders.

    Quietus should make it so the next 3 weapon skills absorb HP. (50%?). When you dark arts quietus it should make it so the next 3 weapons skills have increased potency and consume a % your of HP. (a fun risk vs reward skill with the original souleater mechanic. more interesting then just another aoe...)

    With quietus not being aoe shall unleash get its potency back.

    If DRK really does need more defensive capabilities then how about with every dark arts consumption either a flat decrease or a chance of decrease in seconds towards shadow wall recast.

    Add scourge back in as the 4th weaponskill in the power slash combo but make the dot last longer and adjust potency as necessary for that.

    if more group utility is really needed then have it so sole survivor includes; when placed on a party member act like a "mini living dead" making it so most attacks wont reduce hp below 1 hp for maybe 2-3 seconds?

    thanks for letting me add my ideas to the chaos lol.

    **as always any numbers etc mentioned in the abilities are reference and can be adjusted for balance.
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    Last edited by Souleater13; 07-13-2017 at 02:41 AM.