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  1. #41
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    The base heal potency of Aspected benefic is 200. The 140 potency is the regen in the Diurnal Sect. In Nocturnal Sect, Aspected Benefic instead gets a 250% shield based on the base heal potency. Also, Nocturnal Sect buffs healing by 15%.
    So all in all when not critting Aspected Benefic is stronger than Adlo by 205 potency and when critting, adlo is stronger by 95 potency.
    With a crit chance of 10%, Aspected Benefic is about 175 potency stronger on average. For the spells to be equally strong, we need to crit 41 out of 60 times which corresponds to a crit chance of 68%.
    Information on Aspected Benefic and Nocturnal Sect was taken from Square Enix's own jobguide on http://eu.finalfantasyxiv.com/jobguide/astrologian/.
    (4)

  2. #42
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yhisa View Post
    What on earth.... whm dominates all healers soo hard right now.....

    Whm HAVE got ultility ... did u forget about divine benision.... confession stacks....tetragramation... assize... divine benediction... thin air

    The whm ultility is to provide more healing... when needed which dominates all the healers currently

    But this is the forums where people complain without thought

    "Cough" uproar about whm "cough"

    when whm is the best healer in healing and damage
    I wouldn't call over healing much utility. As it stands currently a lot of the WHM kit isn't needed for healing. It can be used to make the content easier for more DPS time but it is not what im referring to as raid utility. Sorry but AST brings more utility than both and its healing does need to be brought down in both aspects. WHM needs more things to either increase raid damage, or provide non healing support to the party. I gladly would give up protect as an example if it went to WHM simply because it would be another non heal reason to take a WHM; maybe even something that nullifies the next harmful status inflicted. For instance say you know a move is incoming that does a knockback, you could target whomever and give them a staus nullification and allow them to stay in place and not get pushed back and allowing for more dps, heal, or enmity generation or prevent someone from getting knocked off an edge.

    If all healer comps are to be "viable" all the extra healing wont save you unless your stuck in progression parties or dont mind slower kills. Which is fine, all about player preference here. The point is they have healing out the butt but if all healers are viable then what is it really bringing?
    (3)
    Last edited by Lildragora; 07-07-2017 at 12:44 AM.

  3. #43
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    SCH does have an advantage with critlo for mitigating damage, but it needs to be more pronounced and accessible. That's basically what I am getting from all this back and forth about Noct Benefict vs Adlo.

    So, why not a trait on Physick? Chance to auto crit on next adlo. Every other class has traits attached to their basic heal, so this would fall in line with that. Otherwise, a potency increase. I wouldn't ask for mp decrease, since that would defeat the purpose of strategy.
    (1)

  4. 07-07-2017 12:23 AM
    Reason
    supporting new idea now

  5. #44
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Yhisa View Post
    ugh i hate using mobile on this .... but ignore that noct sect is 154 potency with noct 10% buff
    Please read your tooltips carefully before you keep hammering away with your incorrect numbers. Reading the past few pages has been painful.
    (4)

  6. #45
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Yhisa View Post
    Not spam succor and trying to solo the mechanic yourself...
    What happens when 2 SCH match up in DF?


    WHM = Strongest heal /strongest heal dps
    SCH = Strongest mitigation / medium heal dps
    AST = Strongest buffer/ lowest heal dps
    AST has stronger buffs, stronger mitigation. They do everything better than us except DPS.
    (2)

  7. #46
    Player
    Guulu's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Guguulu Laladoga
    World
    Bahamut
    Main Class
    Botanist Lv 80
    Adlo just costs too much for a 600 potency heal, and good luck trying to deploy a crit adlo on purpose. I also feel that the CD of deployment tactics is a bit too long, especially right now a crit adlo is much less likely to happen for the MP increased. I think SCH single target heal combined with rouse and embrace spam is okay now. What I'd like to see is some AOE healing buff for SCH since SCH got both adlo and fairy nerfed, and more healing is required in 4.0. You can really feel the struggle in 2 SCH comp you run into in DF.

    The idea of giving physick a trait is nice, considering how much SCH is spamming it now. I'd also like to see some change on excog, maybe let it be deployable but with lower potency. Combine both you can either deploy a shield or excog, depending if you get a crit adlo. This could make RNG less a factor, which is great for healing. And PLEASE make some change on fey union and dissipation, I believe both skills are pretty underused right now. One is clunky and limited, the other just way too situational that if you ever need it for healing, the group are doomed anyway.

    Btw it's interesting to see an AST player come to a SCH thread and teach SCH mains how to SCH meanwhile whining about WHM is too powerful.
    (4)

  8. #47
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    .hgggfffdhhfgh
    (0)

  9. #48
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Another thing that would help sch if they are unwilling to give us a potency boost on physics, adlo, or our fairy is removing the cd on emergency tactics and deployment tactics. It would allow us more aoe healing but be still weaker and cost more. Which would still gate us behind mp cost and not allow us to spam. Having deployment tactics with no cd would give us an edge over ast that we need but once again mp consumption on adlo and I do believe it's range is shorter. So if party is not stacked up harder to get ppl shielded. This might be a tad op but we would be able to tap into situational healing more and get a slight boost in healing output.
    (3)

  10. #49
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Considering the unique lack of trait bonus on Physick SCH currently has (getting a bad feeling this is a SMN tied issue), would a 10-20% chance of doubling your next galvanize (Succor or Adloquium) effect be of interest? Could do CD reduction on Emergency Tactics, but that feels boring to me.
    And is it just me or could Sacred Soil be just fine with removing its Aetherflow cost at the expense of say, doubling its CD to 60s.

    Also please ignore the AST who can't read their own tooltips. How someone cant read the blatant stance modifiers in the ABene/AHelios tooltips is neyond me.

    Heh also just noticed the passively nerfed Collective Unconcious too, that might explain a lot of the failed CDs... Apparently turning cancels it now... (Holding right click to look around = possibly failed CU, right thumbstick turnin as well) whelp, that makes Succor/Asylum even more user friendly in comparison now...

    Edit: After cross examinig SCH/SMN traits this us a non issue, each has a unique trait to modify Ruin, so should be a built into the new system to just give SCH a Physick trait.
    (1)
    Last edited by OcieKo; 07-07-2017 at 09:18 AM.

  11. #50
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by OcieKo View Post
    Considering the unique lack of trait bonus on Physick SCH currently has (getting a bad feeling this is a SMN tied issue), would a 10-20% chance of doubling your next galvanize (Succor or Adloquium) effect be of interest? Could do CD reduction on Emergency Tactics, but that feels boring to me.
    And is it just me or could Sacred Soil be just fine with removing its Aetherflow cost at the expense of say, doubling its CD to 60s.

    Also please ignore the AST who can't read their own tooltips. How someone cant read the blatant stance modifiers in the ABene/AHelios tooltips is neyond me.

    Heh also just noticed the passively nerfed Collective Unconcious too, that might explain a lot of the failed CDs... Apparently turning cancels it now... (Holding right click to look around = possibly failed CU, right thumbstick turnin as well) whelp, that makes Succor/Asylum even more user friendly in comparison now...

    Edit: After cross examinig SCH/SMN traits this us a non issue, each has a unique trait to modify Ruin, so should be a built into the new system to just give SCH a Physick trait.
    They could increase the CD on Sacred Soil to 10 min without anyone noticing tbh. Simply removing its Aetherflow cost would lead to this ability actually seeing the light of day outside of Savage etc. 10% damage reduction is never a truly bad thing, it's just a shame that Soil shares a resource with other, more useful abilities.

    They could also make virtually any adjustment to Physick without significantly affecting SMN, even without using Traits, since SMN MND doesn't allow for any sort of healing that could further buff their utility and promote imbalance.

    Yes, CU is currently canceled by any movement whatsoever, including turning in place, but once you train yourself to let go of the mouse button while you're waiting for it to apply the HoT, you're good to go. I also remember hearing that they had accepted this as a possible bug, so we may see a fix.
    (1)

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