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  1. #51
    Player
    Cair's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Cair Bear
    World
    Excalibur
    Main Class
    Bard Lv 70
    Am I misreading or misunderstanding the "HP inflation as a valid reason to not make VIT the damage modifying stat" argument?

    "Equipping the only gear your job has available at this level may cause HP inflation, so we're not going to make your primary stat influence your weapon damage"?
    (6)

  2. #52
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Quote Originally Posted by Dseaver View Post
    Still a better love story than parry
    As a DRK, I disagree. I'm guessing the removal of parry also came at the cost of removing dark dance, reprisal and low blow procs. Serious question, why was parry such a shit stat? Did it scale horribly and was low on the list of defensive checks?
    (1)

  3. #53
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Faytte View Post
    And people wonder why no one in FFXIV likes to play tanks? WoW has done loads wrong but this isn't one of them.
    Tank balance is very different in WoW, though. Tank damage is a means to an end there (because damage dealt = aggro generated) instead of the penis-measuring contest it is here (as proven through all of last expansion and the resistance I've seen to the changes to tanks since SB launched). Tank gear also had more than just damage stats, since pre-WoD you had to balance other stats like Block Rating, Dodge Rating, and Expertise. So while gear had no class restrictions, no fury warrior/ret pally/frost DK in their right mind would get within 50 feet of a strength belt that also had Expertise or Block Rating because they'd be losing out on Haste rating or Crit.
    Add strength to fending gear, simple fix. Doesnt need to be 1:1 with dps accessories either, most of us would be fine with 80%.
    Assuming you want to give tanks very controlled amounts of STR, I'd say 60% is a safer number.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #54
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Tank here @.@ wearing vit has no issue here just need to do more enmity combo if our dps is low it's fine because the fight is designed for tank wearing vit so the dps requirement won't be so high
    (0)

  5. #55
    Player
    Cevoh's Avatar
    Join Date
    Jun 2017
    Posts
    13
    Character
    Cevoh Kimar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Janhyua View Post
    Tank here @.@ wearing vit has no issue here just need to do more enmity combo if our dps is low it's fine because the fight is designed for tank wearing vit so the dps requirement won't be so high
    Low dps checks sounds like a terrible gateway to solo tank content or sac techniques which all sounds horrendously boring in my book.
    (1)

  6. #56
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cair View Post
    Am I misreading or misunderstanding the "HP inflation as a valid reason to not make VIT the damage modifying stat" argument?

    "Equipping the only gear your job has available at this level may cause HP inflation, so we're not going to make your primary stat influence your weapon damage"?
    Move slowly away until you are at a safe distance, then run RUN FOR YOUR LIFE AND SANITY!
    (5)

  7. #57
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Re-reading the HP inflation thing actually gives me a bit of hope. This is how I interpreted it: they are looking at giving tanks scaled damage from accessories, but the 3.x formula may not have SB accessories give enough without inflating the amount of vit which would inflate the amount of HP we have further. I guess having a stat be tied to both HP and Attack Power can be a bit tricky to balance, though I am not sure why they couldn't just adjust the scaling. Then again, maybe they just want a bit more control and not have to worry about damage scaling and HP scaling in one stat.

    This is what I am hoping what Yoshi P means. It is a bit of an optimistic view (which is honestly a bit out of character for me; I am usually more of a pessimist), but I feel like some meaning was lost in translating from Japanese to English.
    (1)

  8. #58
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Cevoh View Post
    Low dps checks sounds like a terrible gateway to solo tank content or sac techniques which all sounds horrendously boring in my book.
    if they designed tank to wear vit then the requirement for tank dps is limited so the overall dps check will be lower then of a tank wearing str it is only simple balancing, if they allow tank to go back to the vit+str formula they will have to increase the hp of the boss so over all the issue is not solved your numbers are noting
    (0)

  9. #59
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Janhyua View Post
    if they designed tank to wear vit then the requirement for tank dps is limited so the overall dps check will be lower then of a tank wearing str it is only simple balancing, if they allow tank to go back to the vit+str formula they will have to increase the hp of the boss so over all the issue is not solved your numbers are noting
    Actually, they stated before that they don't take into account Tank or Healer DPS when designing DPS checks. So unless they changed this, Tanks doing more damage wouldn't really affect the necessary DPS needed to meet checks.
    (1)

  10. #60
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Like i said, fluidity of the job itself, emnity issues, inability to perform role functions. If the job is no longer "fun" that is an issue. if the job is no longer "fun" because "mah deeps" I dont see that as a valid concern. I'm not saying WAR doesn't have issues right now, I'm saying DPS shouldn't be the issue everyone is complaining about, and that is why STR accessories is silly.

    The whole Tank only runs of Savage is where the mechanics of the jobs broke the game. No other role can do this, especially while a tier is still "current".
    I don't think any Tanks here seriously want to sit and listen to someone who hasn't even Tanked in Stormblood act like they're somehow an expert on the state of 4.0 Tanking.

    You may have mained PLD throughout HW as you said in your other post below. But if you haven't Tanked in 4.0 and are currently a melee DPS main you have no right to speak of the state of Tanking.
    (11)
    Last edited by Vallamaria; 07-04-2017 at 10:16 PM.

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