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  1. #81
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah it's always bothered me that the Greatsword and Greataxe did less damage then other weapons when the standard for those weapons was they were slower but hit a fuckton harder. But in XIV they hit like a wet noodle.
    (6)

  2. #82
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I don't know how to feel.
    On the one hand, I've always tanked defensively- I don't mind doing heavy mitigation and recovery as the focus. But on the other hand, if they wanted that to be the focus, they shouldn't have spent practically all of the last expac letting people get a taste of all that damage. Even if I don't play that way, it's their own fault for attracting people to the role with something and then pulling the rug out.
    (3)

  3. #83
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FallenWings View Post
    I don't need to repeat how pointless excelling in binary requirements is. Anyone worth their tanking salt should be aware of it by now.
    You're not excelling at binary requirement. You just put a lot of strain on your healer, narrowing his contribution for your own personal satisfaction, and probably put the blame of him if you die, even if you perfectly managed your cooldowns.
    (1)

  4. #84
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    546
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    You're not excelling at binary requirement. You just put a lot of strain on your healer, narrowing his contribution for your own personal satisfaction, and probably put the blame of him if you die, even if you perfectly managed your cooldowns.
    Sorry the amount of hp you have doesn't actually make you harder or easier to heal. That's why vit accessories are useless. They literally do nothing for you. Hp has always been (and always will be) like how accuracy was. You only need "enough" and anything more than that is completely useless.

    Going back to your first comment, no people who only prioritize vit won't be considered good right now, because there are people that can tank damn well and do solid damage, so you're never going to look as good as them of you only prioritize one.
    (4)

  5. #85
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    By end of the day, Tanks have 2 options, one that allows for more (and often unneeded) amounts of HP, and another that gives near to none (adding VIT) HP but a very substantial power boost despite being 50 ilvls lower.

    Of course most will go for the power boost for sure...

    Even if battles are designed with an infinite loop of tank busters 100ilvls ahead, people will have 0~4 VIT accessories and rest the i270 STR ones so long they have enough HP to survive :/

    Not making the VIT accessories 50+ ilvls higher to the i270 STR ones desirable at all is definitely a flawed design...
    (2)

  6. #86
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Sunako View Post
    I did not actually mean that. I mean damage from healers is nerfed compared what it was before and even vitality geared tank can surpass current healers dps. Back in days if tank used vitality gear, healer surpassed tanks dps.
    It is nerfed in the sense that a healer in cleric would out dps a healer now, but without the need to stance dance with cleric gone, over the course of the actual fight (and to bridge the gap between the best and the bottom) the dps should be similar to or greater in 4.0.

    As a result of the removal of cleric you can't really compared tank damage to healer damage in 4.0 to 3.0. (Note they do not design any fight/job to have a healer or a tank in dps stance basically 100% of the time, that is just something that can be done when groups perform at max level)
    (1)

  7. #87
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Brannigan View Post
    They could, but if tank stats become important then they'd have to start balancing around tank stats, which would again mean that if Jimmy Spellspeed the poorly melded paladin tries to tank something he'll get clobbered. I wish they actually would do stuff like that, but whattayagonnado. Game's super casual in all the bad ways.
    No they don't. They just need to make Tenacity give like -10% damage reduction when stacked (which wouldn't be so different from Storm's Path), which still requires tanks to use their CDs but also saves healer GCDs. Right now it's around -5%? Not totally worthless, but not worth taking. As far I know they didn't balance bosses around Storm's Path, so Storm's Path just made everything a bit easier.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    if the job is no longer "fun" because "mah deeps" I dont see that as a valid concern.
    Why not? I have no idea why you put fun in quotes. Fun is subjective. And I'll say it right now. Tanking is boring as crap in this game compared to TERA. I can watch Netflix while holding aggro and mitigating damage. You don't think it's a valid concern that certain roles are boring and bland without optimizing DPS? I would never try doing that in TERA, because I would get wrecked as a tank.
    (1)

  8. #88
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Last numbers I saw had Tenacity at 1%. 5%?
    (1)

  9. #89
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Arkenne View Post
    Not making the VIT accessories 50+ ilvls higher to the i270 STR ones desirable at all is definitely a flawed design...
    Truth be told, they might even have thought the VIT accessories "are" desirable. I don't think they really understand their own metagame, I don't think they understand that tanking and healing are innately binary roles that lose all value the very moment the 0 turns into a 1 and the consequences of that fact. I think they truly believe that the trinity is a construct where every pillar is equally important, rather than acknowledging the innate supremacy of damage.

    And that's going to cause issues, because optimization now and forever will boil down to: Meet the non-damage demands as necessary, deal damage as much as necessary. Health, healing, mitigation... they're all worthless in surplus. Even if they removed DPS checks from the game entirely, all they'd serve is to drag out battles. With DPS checks, they can't even do that.

    Oh well... we'll see how their "solution" will look like.
    (2)

  10. #90
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Falar View Post
    Last numbers I saw had Tenacity at 1%. 5%?
    Those aren't the latest. Here they are: https://www.reddit.com/r/ffxiv/comme...city_datadump/
    (2)

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