Yeah it's always bothered me that the Greatsword and Greataxe did less damage then other weapons when the standard for those weapons was they were slower but hit a fuckton harder. But in XIV they hit like a wet noodle.
Yeah it's always bothered me that the Greatsword and Greataxe did less damage then other weapons when the standard for those weapons was they were slower but hit a fuckton harder. But in XIV they hit like a wet noodle.
I don't know how to feel.
On the one hand, I've always tanked defensively- I don't mind doing heavy mitigation and recovery as the focus. But on the other hand, if they wanted that to be the focus, they shouldn't have spent practically all of the last expac letting people get a taste of all that damage. Even if I don't play that way, it's their own fault for attracting people to the role with something and then pulling the rug out.
You're not excelling at binary requirement. You just put a lot of strain on your healer, narrowing his contribution for your own personal satisfaction, and probably put the blame of him if you die, even if you perfectly managed your cooldowns.
Sorry the amount of hp you have doesn't actually make you harder or easier to heal. That's why vit accessories are useless. They literally do nothing for you. Hp has always been (and always will be) like how accuracy was. You only need "enough" and anything more than that is completely useless.
Going back to your first comment, no people who only prioritize vit won't be considered good right now, because there are people that can tank damn well and do solid damage, so you're never going to look as good as them of you only prioritize one.
By end of the day, Tanks have 2 options, one that allows for more (and often unneeded) amounts of HP, and another that gives near to none (adding VIT) HP but a very substantial power boost despite being 50 ilvls lower.
Of course most will go for the power boost for sure...
Even if battles are designed with an infinite loop of tank busters 100ilvls ahead, people will have 0~4 VIT accessories and rest the i270 STR ones so long they have enough HP to survive :/
Not making the VIT accessories 50+ ilvls higher to the i270 STR ones desirable at all is definitely a flawed design...
It is nerfed in the sense that a healer in cleric would out dps a healer now, but without the need to stance dance with cleric gone, over the course of the actual fight (and to bridge the gap between the best and the bottom) the dps should be similar to or greater in 4.0.
As a result of the removal of cleric you can't really compared tank damage to healer damage in 4.0 to 3.0. (Note they do not design any fight/job to have a healer or a tank in dps stance basically 100% of the time, that is just something that can be done when groups perform at max level)
No they don't. They just need to make Tenacity give like -10% damage reduction when stacked (which wouldn't be so different from Storm's Path), which still requires tanks to use their CDs but also saves healer GCDs. Right now it's around -5%? Not totally worthless, but not worth taking. As far I know they didn't balance bosses around Storm's Path, so Storm's Path just made everything a bit easier.They could, but if tank stats become important then they'd have to start balancing around tank stats, which would again mean that if Jimmy Spellspeed the poorly melded paladin tries to tank something he'll get clobbered. I wish they actually would do stuff like that, but whattayagonnado. Game's super casual in all the bad ways.
Why not? I have no idea why you put fun in quotes. Fun is subjective. And I'll say it right now. Tanking is boring as crap in this game compared to TERA. I can watch Netflix while holding aggro and mitigating damage. You don't think it's a valid concern that certain roles are boring and bland without optimizing DPS? I would never try doing that in TERA, because I would get wrecked as a tank.
Last numbers I saw had Tenacity at 1%. 5%?
Truth be told, they might even have thought the VIT accessories "are" desirable. I don't think they really understand their own metagame, I don't think they understand that tanking and healing are innately binary roles that lose all value the very moment the 0 turns into a 1 and the consequences of that fact. I think they truly believe that the trinity is a construct where every pillar is equally important, rather than acknowledging the innate supremacy of damage.
And that's going to cause issues, because optimization now and forever will boil down to: Meet the non-damage demands as necessary, deal damage as much as necessary. Health, healing, mitigation... they're all worthless in surplus. Even if they removed DPS checks from the game entirely, all they'd serve is to drag out battles. With DPS checks, they can't even do that.
Oh well... we'll see how their "solution" will look like.
Those aren't the latest. Here they are: https://www.reddit.com/r/ffxiv/comme...city_datadump/
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