As I stated in an earlier post:

Quote Originally Posted by Awesome Guy
I'm not saying my idea is foolproof (it's not). But it does address the main issues:

Low quality gear and mats need to leave the economy.
Combat/Gatherers need a constant income stream.
Let people make progress and not have to play roulette to get ahead.
These are the 3 main problems in the system. I've highlighted them a few times - my suggestion was just a stab at an idea to fix those problems, there are plenty of others. The solution that is needed is one that addresses all of those 3, not just one or two of them.