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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    NQ market will always be dead while the mats are so easy to obtain.
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    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    True true. Like i said, it was suggested in another topic here. I just quoted the idea here assuming people would want a boost on HQ rate (based on OP). The powder thing is actually very similar to what Raijin said...you're pretty much turning a finished item into something else to boost another item. I'd assume the way you said it like a reforging, right? Multiple synthesis to enhance an already finished weapon.

    I must say i saw a system similar to this one at Dragonica, where you could reforge over and over an weapon until you reach the obscene HQ of +20. But if you fail upgrading it you could, from losing partially or completely the HQ effect (becoming NQ again) or, after a certain point, even losing the weapon. I didn't like this much because it was like gambling ALOT of work (specially since dragonica is heavily based on cash shop so the reforge rate was minimal after a while to force people buying stuff to protect the weapon from breaking if it fail).

    But if you want me to say a game that excells in anything regarding weapon upgrades, i can suggest the summon night serie (GBA/DS). The reforge synthesis there is awsome, with you having the "blueprint" of weapons only...like you can synthesis a "Bhuj" but the finished bhuj will be based on what you put on synth. An example would be like this...i pick a bhuj recipe and it lists a head, a shaft, a butt, a clasp and a glue. Its up to you to combine the items the way you want, with some generating different weapons (if you use a bronze bhuj head you will have a bronze bhuj, if you use an iron bhuj head you will have an iron bhuj) and others just changing the effects of it (like adding an ash shaft would end i a bhuj with better accuracy while a cedar shaft would end in a bhuj with better attack)...and if you get an HQ you being able to exchange the stars for even further bonuses (like a iron bhuj +2 could be enhaced by exchanginh a star for a reforge with an item that adds +5 STR effect, becoming then a iron bhuj +1 with +5 STR additional effect. You then could exchange again the star for another reforge, lets say i add an item that adds + 5 DEX this time...it would become a iron bhuj with additional +5 STR and +5 DEX effect).

    Even further, similar to a tactics game from SE i forgot the name (all the artwork was made by the same artist that do FF artworks), if you follow a certain reforge path you may not reach what you wanted, but a totally different item (like...if it was a +3 iron bhuj instead of a +2 and, after i made an iron bhuj and add + 5 str and +5 dex i did a third reforge adding another +5 STR and it happens to be the correct path for a Conqueror Bhuj, isntead of receiving my Iron bhuj with additional effects i'd receive an conqueror bhuj, which is obviously more powerful than the iron bhuj with the 3 additional effects). But of course that reforges would add no HQ version...or else this would have a chance of keep going forever if the dude is extremely lucky.

    But back to summon night...the cool there is that you can even name your weapon after a certain amount of reforges, which woould be very nice here too as soon as renamed item become exclusive.
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