@Leinn & @Rjain

I like the idea of crystal powder or something similar; but Rjain is right, anything that devalues HQ is overall detrimental. That said, if there were some tweaking to the NQ/HQ system (maybe not a complete re-write but serious re-balancing) then something could be done along this lines without overall devaluation. An example would be remove the ability to randomly HQ 1/2/3 with less than 100/200/300 Quality. This would reduce the overall HQ rate a bit. Add in crystal powder to provide a small boost and with proper balancing you can put the overall NQ/HQ ratio back where it is now. From there, just tweak up or down in accordance with the number of players/crafters and current economy as needed.

This is just one idea, and maybe not the best, but its a good example of one way to potentially decrease the NQ market glut without just shifting it to the HQ market. Ideas like the crystal powder should be given some serious debate because, as with everything in the MMO, properly balanced it won't detract from the game.

And Rjain, I whole heatedly agree with some sort of enchantment system. Not only would it be a great opportunity for crafters in general, but also provides a chance to introduce a new crafting class, if SE so desired. I'm sure both of us could come up with a complete set of abilities for such a class and get it relatively balanced in the current system (though I doubt they will add classes until after the new systems are in place).