Quote Originally Posted by TirionCrey View Post
The biggest flaw of that "fundamental" system, where crafting classes are supposed to be classes just as the Battle ones is...there will never EVER be anything like CoP again, ever. Crafting classes are supposed to be able to get all "Story Quests" done, just like Battle Classes...which makes challenging battles like in CoP completely impossible.
Let my point out that the premise of including crafters and gatherers does not preclude the concept of challenging and epic stories and missions. Currently the major story arc is solo-only, and thus the combat is toned down to a point where it is trivial for a combat class. When group-based quest content is added this need not be the case.

So far the concept of crafters and gatherers as fully realized classes in their own right is new, and there is much to be added to make it a complete system. Let me point you here for one concept I've had about how to make exciting challenges that require a diversity of classes to succeed.