I don't give a shit if Items are worthless or not, the way bigger problem right now is, that Items don't matter. It doesn't matter if its NQ, +1 or +3. The difference is so minimal, that it makes no difference worth going for. The thing what SE needs to fix first before anything is STATS and Attributes.
Plus....I don't know where you get your numbers....but there is NOT ONE Item in the game that sells for less, than what you pay to craft it. There is hardly any Item in the game that costs more than a few thousand to make. Even the crappiest BS sells for 10k...and to me it's hard to synth anything that costs more than 10k. I don't know how self sufficient you are...but I can literally craft any piece of gear I could craft with almost none or none expenses at all, cause I either have the mats lieing around, or getting the mats(crafting/farming them) takes only a few minutes.
Of course if you're not self sufficient at all...and have to buy every crappy piece of material from the wards...stuff will cost a bit to make them...but seriously, why the hell would anybody feel the need to buy materials from the wards unless your not crafting at all and are dependant of the materials at the wards?
Equips' worth doesn't need to be fixed, the stats and therefore the efficiency of Equip needs to be fixed, the worth of items will rise by itself if that happenned.
The other thing is...how the hell will making progress easier add anything to the economy? In fact it needs to be hardened...Crafts only matter(items will be worth something), if either crafting those items is hard, or getting there is, but right now both is way too easy. It would actually help the economy a lot more, if people who achieve the Max Rank in a craft are the exception, not the rule and as it is right now, it is the rule, cause anybody can achieve the Max Rank in crafting classes given the time. People with 100+3 in XI were the exception. First cause it was hard to gather the materials to actually "grind" crafts, or the materials became so ridiculously rare that it took forever for those last few skill ups. In XIV all it takes right now is to log on every 36h and do 8 local leves. It may take quite a long time...but still...there is NO personal effort involved at all and this is just wrong. That's like handing Battle Classes a few k SP every reset while doing nothing.
The only other way to make Items worth something, is to add some kind of ingredient into any worthwhile Equipment synth, that is sort of rare(Damascene Cloth, Damascus Ingot as in XI etc)
Fact is...if the system stays the way it is...it will end up like WoW where crafts are nothing "special" with the only exception, that people will actually wear the crafted gear, while in WoW 90% of them are just useless junk.


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