Quote Originally Posted by Grit View Post
Oi.. I think the OP has some tangible ideas to toss around. So let's get back to that.

You make very valid points about the economy. It's a system where almost every piece of gear goes straight back into the economy after it has been used, and almost everyone will eventually be a high level crafter. It just doesn't add up.
I dont think the current system rewards, well, anyone aside from the first few people to hit r50. There is literally no incentive to do much at all. I get the feeling they never got around to doing any economic modelling (wow certainly does). The economy is just as big a part of any mmo a content.

I'm not saying my idea is foolproof (it's not). But it does address the main issues:

Low quality gear and mats need to leave the economy.
Combat/Gatherers need a constant income stream.
Let people make progress and not have to play roulette to get ahead.