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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    37
    I think there is a disconnect with regard to item value in the game.

    I know a few people who were just starting out and they can't buy the gear they need for "reasonable" prices (reasonable being in quotes because to a new player reasonable is completely different scale than reasonable to someone who has at least one job 30+).

    I can't find low rank weapons for sale for < 50k usually. Sometimes you'll find one for 20k or 30k. A lot of the time I can't find the item I want for sale at all. These reasons were why I voted against having gear with level restrictions on the poll (if you can't find something for sale and you can't afford what is for sale then you can't use anything). On the other hand you have people complaining that items are worthless.

    I've tried to sell a number of items and it seems like finished goods sell much slower than raw materials and intermediary components.

    A lot of this thread is about how items get over produced and undercut and sell for next to nothing. I don't think that is true in general. I think it's only true for a certain set of items. Probably only the high rank items that people are going to try to HQ.

    I think that they probably added gear rewards from side-quests as a gear source because of the problems I listed above & crafters failing to provide reasonably priced gear of lower ranks. I think that having non-crafter sources of gear will just make gear more worthless.

    I don't think I have any particularly good solutions but it seems like the bulk of this thread is focusing only on one tiny part of the worthless gear problem and failing to recognize lower rank gear where the game is totally different. If there are too many crab bows but only a few low rank bows up - why not make the low rank bows for profit?

    I think crafters would be more willing to supply non-sp-giving items to the market if the synth game scaled like combat did. Meaning - on my 50 gladiator I can hit a marmot once and do well more than its' full HP. Why can't a rank 50 crafter "1-shot" rank 1 synths? The last time I tried a low rank synth on my crafting jobs (in the low 30s) it still took me several actions to complete it. I don't want to waste that much time to produce something for gil I don't really need. If it was fast then I might.

    EDIT: I realize that hasty hands = 1-shotting synths but I don't really count that because of what it does to the quality of the synth and that it has a chance to fail. There is *no way* my 50 glad will ever fail to kill a rank 1 marmot. If HH has even a %0.001 chance to fail it's not the same.
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    Last edited by moatcarp; 03-21-2011 at 12:10 AM. Reason: additional clarification