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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3
    In another game which focuses on a player driven economy, they fix this problem by making it so "gear" just leaves the system.

    Fusing together big items to make bigger items is just extending the same broken run for gear and does nothing for low level gear which is just as effected by the "unbreakability" of gear. Why not just remove the repair option and simply let gear fall apart?

    This would stop the deflation of prices.
    This would make NQ gear viable in the markets.
    This would put more emphasis on wearing job/rank appropriate gear.

    *edit*

    Solipse, if someone in this thread is calling you dumb and lazy and not addressing your idea, you should probably just ignore them +^_^+
    (5)
    Last edited by Nomiro; 03-17-2011 at 02:19 PM. Reason: Troll Warning.