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  1. #1
    Player

    Join Date
    Mar 2011
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    104
    Personally I dislike the concept of free land NMs for drops for gear. I can say I did mostly everything in XI that I could. Limbus, ZNMs, salvage, dyna, nyzul, einherjar etc, what to know what I did NOT do? KB, Cerb, Sky and Sea. I did a bit of sky and a bit if sea but quickly left them to the people spending hours touching themselves for a chance to claim a boss theat they might get a drop off of. There is not an item in the game that is worth a couple of hundred hours of doing nothing to get. The NMs in XI were rare, and even rarer to try to claim, and very unsatisfying when you did claim them, take mobs hp >0 before he kills you, and small drop rates when you do.

    I play a game because I want to PLAY the game, not site around waiting for something to happen so I can get a chance to paly the game. hHw many hours do peopel spend running around trying to target and claim adamantoise or such? not worth it IMO. Give me content that I can play when my friends are around or with a pug liek Nyzul, or missions, or limbus or such, It is very discouraging to see people talking about free roaming buffalo and saying it is content and there are items comming from that bcause that sounds like the flawed logic that FFXI had in zilart and personally I thought XI got better with the expansions. Free roaming NMS is a throwback to what I consider bad game design and prevents your players from playing the game.
    (2)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    OP has a point, even in a good economy this is a problem.
    (0)

  3. #3
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    This is why the soulbound/bind-on-equip system from WOW works so perfectly. Once someone buys and equips an item, it's removed from the market permanently. I would wholly be in favor of a similar system for FFXIV.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by Wolfie View Post
    This is why the soulbound/bind-on-equip system from WOW works so perfectly. Once someone buys and equips an item, it's removed from the market permanently. I would wholly be in favor of a similar system for FFXIV.
    That's not why WoW's economy works.

    I detailed it earlier - just adding soulbound items will not help at all. The reason being is that currently, more items are produced than can be consumed. This will always be the case in a game where crafting is a major part of the basic gameplay. There needs to be a reason for items to leave the economy. If people make a thousand crab bows but only 50 of those are bought, then there's a glut in the economy and the items become worthless. Soulbinding items would only remove those 50 from the economy, the other 950 will still be there.

    This is the case with literally every single piece of equipment.

    The reason why WoW's economy is healthy is NOT because of soulbound items - but rather because of the ability to disenchant gear. When the market becomes glutted with cheap items, enchanters buy up all the cheap items and break them apart for enchanting materials. THAT is the entire reason wow's economy functions. The whole system is a checks-and-balances type system that prevents massive deflation.
    (2)

  5. #5
    ^ Just so.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  6. #6
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    The game already has a mechanism in place for crafters to self-adjust the HQ/NQ rate: Bold vs Standard. This system could be elaborated, but tweaking HQ rates doesn't address underlying issues. If the HQ rate is too high, you flood the market. If too low, you spend your time repetitively crafting and hoping. Neither is a good situation.

    Making HQ items require rare ingredients is one solution. If the rare item is an NM drop, then the crafter is left on the sidelines, only called into action if a drop is obtained. If the rare ingredient is a rare crafting result, then you're back to repetitive crafting.

    It would be nice if there was an NM equivalent for crafters. HQ results for extraordinary effort. As it is, once you have your materials, crafting mundane item-X is just like crafting exceptional item-Y. The process is the same. The challenge is in obtaining the proper materials or else in spamming long enough to get lucky.

    Imagine if instead of fighting a challenging NM the DoW/DoM only fought normal dodos and got the valuable drops only if they popped the dodo with a rare pop item or else slaughtered enough common dodos to get a rare drop. Wouldn't be very satisfying.
    (1)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  7. #7
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Maybe add an ability to be able to HQ (no longer able to hq below r50) Say it's a r50 ability for all classes. It would be an all or nothing synth. Your either lose the mats if it's not a HQ version, or you get a HQ. I know it would save me time dropping failed hq synths. No one is making a killing on selling nq weapons and tools.

    But about op's suggestion, I don't like the idea of fuzing items to potiently hq the synth. How ever it would be cool of you could fuze 8x of the exact same weapon / tool (including hq) and with a successful synth (the synth would be 5 ranks higher, than the weapons / tools your using), you remove wear from the item, so it would never break down.
    (0)

    F*** yeah, green apples!

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    This dude seems stressed, I think he needs gils.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by Scarface View Post
    This dude seems stressed, I think he needs gils.
    I've got 45 or so million gil sitting in the bank, I'm fine. Nice attempt at trolling, though; I'll give you an A for effort but a D for execution.

    Someone like me is going to continue raking in gil hand over fist in the current economy. This post was about making things fair for everyone else.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    My retainers bazaar has more than 45mill gil in items to sell, just saying...You're only as rich as the man next to you.
    (0)

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