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  1. #1
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70

    Could we, please, access MWs, GC Halls, & airship boarding gates like 'real' places?

    Every time I go to the Market Wards, or the Grand Company Halls, or use the Airships, I'm made aware of the eleventh-hour nature of those additions within the game design schedule. Unlike any other area in the city, all of which contribute with their presence to the liveliness and feel of the world, these rooms constitute instances which, alas, can only be approached from a prosaic and clumsy menu.

    Not only are the menus poorly designed (the highest floors appear at the lowest position on the lift menus, the two market related items are separated by grand company and quest locale's menu entries, thus causing frequent incorrect clicks which become yet further reminder of the mounting inconsistencies within the world) but their continued presence also smacks of amateur and time-pressed carelessness.

    I understand these were acceptable compromises when content was being hurried out and details just couldn't be finished. However, if they continue to accumulate, the world could become a lackadaisical mosaic of half-assed design.

    So here is which I (and I'm sure most of us in the player community) would kindly ask from the devs:

    While you are devoting efforts to fixing the mess that was the visual representation of the world (the so-called "maps,") please mind the sorry state of these menu-zones within the city "maps."

    a) Please, stop using menus to give access to future, crucial parts of cities or the world. These should include the graphic representation of a visible façade you can actually approach and enter through, within zones that contain other places as well.

    b) Please, build such adequate visual representations for those which currently depend on menus for their access.

    I'm aware there are many balls on the air right now. None of us, I'm sure, mean for these things to be fixed tomorrow, or even next year, but please, give an indication that you intend to do so.

    The future Eorzea deserves better than that.

    R
    (35)

  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Sadly, this is likely gonna have to wait until 2.0
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675


    I couldn't have said it better myself.
    (0)
    http://i.imgur.com/L3DQO.jpg

  4. #4
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rutelor View Post
    I understand these were acceptable compromises when content was being hurried out and details just couldn't be finished.
    We're still very much in this phase, and will most likely be up until 2.0 arrives. So yeah, expect a lot of half-assing up until then =/
    (0)

  5. #5
    Player
    CSLionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    This seriously hits the nail right on the head. I don't think anyone could have articulated this issue as well as you did. That said, personally I'd be 100% satisfied as long as we get confirmation that this WILL indeed be implemented in 2.0. It does seem likely as a result of all the server re-structuring and the development of a new graphics engine, and of course the zone redesign as you mentioned, but let's hope to get a "Yes, this is coming" comment from the reps just in case. Otherwise the immense faith I currently have in 2.0 could easily go right out the window.
    (1)

  6. #6
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Thanks all for your statements above. I'll bump this so that it doesn't get swept away by all the posting activity likely to come from the patch notes published today.

    R
    (0)

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I don't expect anything before 2.0 on this, but I seriously hope that the dev team will take this into acount with the city map redesigns.

    I'm fine with the world zones being less seamless, but would really like the cities to be more seamless -- with the obvious exception of player housing.
    (2)

  8. #8
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    They are changing the zones and whatnot in 2.0.

    I'm pretty sure this could happen with the new maps. It would almost be a waste of time to implement it now.
    (1)

  9. #9
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    One of the main reasons that Ul'dah became immediately popular is due the proximity of the Market wards to the Aetheryte.

    In 2.0, each city-state ought to have the Aetheryte as central as possible to the Guild Hall, GC Hall, Market Wards, Housing, and Exit gate -- along with some spare buildings for future expansion. They don't have to be as close as the current Ul'dah MW-Aetheryte is, but there should not be a noticable difference between the cities in regards to convenience.


    Everything else can be scattered throughout the cities, but the critical stuff should be convenient.
    (2)
    Last edited by Zantetsuken; 12-13-2011 at 02:35 AM.

  10. #10
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zantetsuken View Post
    One of the main reasons that Ul'dah became immediately popular is due the proximity of the Market wards to the Aetheryte.

    In 2.0, each city-state ought to have the Aetheryte as central as possible to the Guild Hall, GC Hall, Market Wards, Housing, and Exit gate -- along with some spare buildings for future expansion.

    Everything else can be scattered throughout the cities, but the critical stuff should be convenient.
    I thought it was because the guildleves had a better rewards with the sp rewarded back in the day.. and it was in the center of Limsa and Gridania... lol

    BTW I love your signature.
    (0)

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