Every time I go to the Market Wards, or the Grand Company Halls, or use the Airships, I'm made aware of the eleventh-hour nature of those additions within the game design schedule. Unlike any other area in the city, all of which contribute with their presence to the liveliness and feel of the world, these rooms constitute instances which, alas, can only be approached from a prosaic and clumsy menu.
Not only are the menus poorly designed (the highest floors appear at the lowest position on the lift menus, the two market related items are separated by grand company and quest locale's menu entries, thus causing frequent incorrect clicks which become yet further reminder of the mounting inconsistencies within the world) but their continued presence also smacks of amateur and time-pressed carelessness.
I understand these were acceptable compromises when content was being hurried out and details just couldn't be finished. However, if they continue to accumulate, the world could become a lackadaisical mosaic of half-assed design.
So here is which I (and I'm sure most of us in the player community) would kindly ask from the devs:
While you are devoting efforts to fixing the mess that was the visual representation of the world (the so-called "maps,") please mind the sorry state of these menu-zones within the city "maps."
a) Please, stop using menus to give access to future, crucial parts of cities or the world. These should include the graphic representation of a visible façade you can actually approach and enter through, within zones that contain other places as well.
b) Please, build such adequate visual representations for those which currently depend on menus for their access.
I'm aware there are many balls on the air right now. None of us, I'm sure, mean for these things to be fixed tomorrow, or even next year, but please, give an indication that you intend to do so.
The future Eorzea deserves better than that.
R