Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 78

Hybrid View

  1. #1
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70

    Concerning 1.20 and Job/Class Adjustment

    So, I finally get my internet back over the weekend to come online to what seems to be an almost empty game. Now I know it's close to the holidays and everyone is prepping up for those coming events, but realistically one can play this game while laying down, which I myself do at times. New patch and apparently population dropped to a low that hasn't been witnessed since before 1.19. I'm not a an expert but I would say that's definitely not good for business.

    The first issue I'd like to address is the damage output on a DD class.... Square Enix wtf.jpg? I have no idea why you would get rid of a good thing. Don't fix it if it isn't broken I believe is the term? Me personally on LNC went from an average 2.3-3k dps on Ifrit for instance to a whooping 1.4k... lolwut? Now I will give SE the benefit of a doubt and say they are prepping the what seem to be sub classes for the upcoming 1.21 when they are supposedly adding the what seem to be advanced classes. And who knows maybe the new fight system will be beneficial to those classes coming out and the combo system will create opportunities for more damage, more debuffs, and just an overall strong DD class, but as of now the system only seems to work for survive ability and just general fight control.

    Another issue I'm having with this patch is the removal of certain abilities that just made sense in an MMO environment. First off are the DD WS animations. Certain animations (not to be bias) like Doomspike II (which was one of the reasons I picked up the class) were removed. Now again they could be brought back to the later patch, but why take it away if it gave the class that much more identity. A lot of the self buffs for multiple classes were also taken out like Defender and Storm's Path, which I'm really hoping was just to prepare the game for the new classes which would ultimately unlock most of those abilities or get something close to them.

    Now I could go on but I believe if you read this post most of you (true gamers) will understand my despair. If you are coming out with better content for the new classes fine, if you aren't why take away what seemed to be the stepping stone to becoming a great MMO? I'm sure the game will develope as it goes along and all that mumbo jumbo, but like some people I like to live in the now, and I personaly don't understand why you would put a halt on releasing the newest classes along side of taking away the old classes identities in the process. SE why would you do that? People stopped playing the game, you guys are setting it up so that it isn't going to be a free to play game, and you're half assing the aesthetics of the game as well as watering down systems that weren't in my opinion broken.

    SE should be adding and adding every other patch until the game becomes unbalanced, and I really hope I'm wrong about the direction this game is taking now, because I'm one of those people who came back to the game after 1.19 unaware of the changes and was shocked to see how good the game became during my absence.
    (5)

  2. #2
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I will add one happy camper comment though. I'm liking the new UI and the way it turned out. A lot of new options to keep the casual player engaged and a few things for the hardcore player to do in their down time. The achievement system is boss simply put and the rewards are overall pretty good even for the minimal effort needed to complete some of them.
    (2)

  3. #3
    Player
    Odysseuss's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Odysseus Odd
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I agree 100 percent with you. I dont like how they nerfed the DD classes and made THM so damn strong. They almost took all the aoe away as well. When the patch first came out and I tried killing a lvl 52 with my friend it took over a minute just to kill one. And the Ifrit fight.... They changed the whole battle system and just left Ifrit the same it was. With doomspike cooldown increased from 10 sec to 1 minute. That being said there is a lot of great stuff in the patch. I love the achievement system. But the battle system has taken a step backwards imo.
    (3)

  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Odysseuss View Post
    I agree 100 percent with you. I dont like how they nerfed the DD classes and made THM so damn strong.
    Wha....wai...wait....what?

    They nerfed DDs? No sir, your mistaken. Thats not what happened, you even contradict yourself in this statement. THM is a DD, and clearly you confess it was buffed. Not to mention archer abbsolutely was buffed, not nerfed.
    (11)

  5. #5
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Coglin View Post
    Wha....wai...wait....what?

    They nerfed DDs? No sir, your mistaken. Thats not what happened, you even contradict yourself in this statement. THM is a DD, and clearly you confess it was buffed. Not to mention archer abbsolutely was buffed, not nerfed.
    forgot to reply to this on my previous post.
    (0)

  6. #6
    Player
    Odysseuss's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Odysseus Odd
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Coglin View Post
    Wha....wai...wait....what?

    They nerfed DDs? No sir, your mistaken. Thats not what happened, you even contradict yourself in this statement. THM is a DD, and clearly you confess it was buffed. Not to mention archer abbsolutely was buffed, not nerfed.
    Yea sorry for my bad english. With DD i mean like melee. And besides from archer the rest got nerfed. The whole system dont make sense to me
    (0)

  7. #7
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I wouldn't say DDs were nerfed, I would say the new battle system doesn't fit into the current endgame environment.
    (1)

  8. #8
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Odysseuss View Post
    I agree 100 percent with you. I dont like how they nerfed the DD classes and made THM so damn strong.
    THM's high damage output is to compensate for the fact that they use MP to create that damage and therefore can't sustain high dd output for long periods of time like a TP based DOW class can. THM's do not have infinite mp and therefore, there is a 'cap' to how much damage they can do overall. So while yes, an individual nuke might hit for 2-3 times as much as your WS, you can build tp at a much faster rate. So in the end, the damage you do overtime should average close to the output of a THM...and for longer battles, you might even outdamage THM overall.

    PS: Damage magic casting mages should always have the highest spike damaging abilities in any game. However, they trade off, HP's and survivability and having their damage limited by their available MP pool.
    (8)

  9. #9
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Odysseuss View Post
    I agree 100 percent with you. I dont like how they nerfed the DD classes and made THM so damn strong.

    Quote Originally Posted by Kinseykinz View Post
    THM's high damage output is to compensate for the fact that they use MP to create that damage and therefore can't sustain high dd output for long periods of time like a TP based DOW class can. THM's do not have infinite mp and therefore, there is a 'cap' to how much damage they can do overall. So while yes, an individual nuke might hit for 2-3 times as much as your WS, you can build tp at a much faster rate. So in the end, the damage you do overtime should average close to the output of a THM...and for longer battles, you might even outdamage THM overall.

    PS: Damage magic casting mages should always have the highest spike damaging abilities in any game. However, they trade off, HP's and survivability and having their damage limited by their available MP pool.
    Thank you... Was going to reply this myself, but you got there first. I think anyone critizising a nuking mage doing too much damage should play that job themselves, see how long they can nuke the big nukes until the run out of MP or die...
    (3)
    There is a little Monkey in all of us....

  10. #10
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mamba View Post
    Thank you... Was going to reply this myself, but you got there first. I think anyone critizising a nuking mage doing too much damage should play that job themselves, see how long they can nuke the big nukes until the run out of MP or die...
    THM is irrelevant, because that's most certainly going to be patched. All mage classes are always buggy after a patch. So enjoy the un scaled damage for as long as its around, it's always fun to play with, but never lasts.
    (0)

Page 1 of 7 1 2 3 ... LastLast