Quote Originally Posted by Sarevok_Thordin View Post
This is a networking issue, not server capacity.
Probably a little from column A and a little from column B. My actual connection to the game is usually pretty decent. Very little packetloss overall (less than 0.01% loss most of the time) and latency is fine most of the time. What I'm seeing mostly are requests for information from the server just being ignored or refused which causes the client to throw because it doesn't know what to do about that (psst... send the request again). So the servers are clearly overwhelmed. Now add to that people connecting from Europe or some other distant location and it becomes ridiculous very quickly.