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  1. #1
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70

    What were you thinking SE this isn't a fix

    Paladin
    ActionAdjustmentSavage BladeEnmity effect has been increased.
    Flash Enmity effect has been increased.

    Marauder/Warrior
    Action Adjustment Heavy Swing TP cost has been reduced from 70 to 60
    Skull Sunder Enmity effect has been increased.
    Overpower Enmity effect has been increased.

    Dark Knight
    Action Adjustment Spinning Slash Enmity effect has been increased.
    Unleash Enmity effect has been increased.
    Bloodspiller Potency has been increased from 380 to 400.
    Dark arts potency has been increased from 520 to 540.

    Well good job on increasing boodspiller that's about the only real change we got but there needs to be more sweeping changing in drks mitigation kit. And War, are you serious? It's the only tank with zero raid utility it needs to do way more damage to make up for that. Also war has an infinate pool of tp the HS change is unneeded and irrelevant.
    (1)

  2. #2
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Attributes have been adjusted for certain gear. <--- you guys can only hope Lol
    (0)

  3. #3
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    4.05 is the major fix after seeing how the raid goes. 4.01 was making some minor adjustments particularly for early tanking.
    (4)

  4. #4
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Wait for 4.05, now its just small tweaks and their main concern is enmity.
    (1)

  5. #5
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Yeah the tank changes aren't super great, and speak to a certain amount of tone-deafness, but like Takamorisan said they're holding the big changes back for 4.05. I'm willing to withhold harsher judgement until then.
    (0)

  6. #6
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    enmity is a non factor though lol I had no trouble holding aggro in dungeons leveling all 3 tanks to 70, and we have shirk now for raids/trials so after a powerslash combo neither tank needs to ever go back into tank stance again. I guess ill hold out hope for real balance changes in 4.05, but its concerning that the only thing they touched on was enmity, the least of tanks concerns right now.
    (1)

  7. #7
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dizzy_Derp View Post
    Paladin
    ActionAdjustmentSavage BladeEnmity effect has been increased.
    Flash Enmity effect has been increased.

    Marauder/Warrior
    Action Adjustment Heavy Swing TP cost has been reduced from 70 to 60
    Skull Sunder Enmity effect has been increased.
    Overpower Enmity effect has been increased.

    Dark Knight
    Action Adjustment Spinning Slash Enmity effect has been increased.
    Unleash Enmity effect has been increased.
    Bloodspiller Potency has been increased from 380 to 400.
    Dark arts potency has been increased from 520 to 540.

    Well good job on increasing boodspiller that's about the only real change we got but there needs to be more sweeping changing in drks mitigation kit. And War, are you serious? It's the only tank with zero raid utility it needs to do way more damage to make up for that. Also war has an infinate pool of tp the HS change is unneeded and irrelevant.
    War can provide the slashing debuff and that is raid utility.
    (6)

  8. #8
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Gildarts View Post
    Attributes have been adjusted for certain gear. <--- you guys can only hope Lol
    I am cautiously optimistic about this.

    Quote Originally Posted by Zumi View Post
    War can provide the slashing debuff and that is raid utility.
    Not so much, since NIN / SAM do this as part of their standard rotation. I mean I guess if your group doesn't have a NIN / SAM, but let's be realistic here - what are the odds of that?
    (4)

  9. #9
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zumi View Post
    War can provide the slashing debuff and that is raid utility.
    yea guess who else provides that, ninja and sam who are both locked in for any serious 8 man static
    (5)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Poison_Rose View Post
    I am cautiously optimistic about this.



    Not so much, since NIN / SAM do this as part of their standard rotation. I mean I guess if your group doesn't have a NIN / SAM, but let's be realistic here - what are the odds of that?
    My raid group doesn't have either but we do have a war. So that does help me out with the slashing debuff.
    (0)

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