Where are you getting those DPS numbers from?

Where are you getting those DPS numbers from?
https://www.fflogs.com/statistics/15/#boss=1036
The problem is as already pointed out, this isn't always practical. If you buff everyone else, the game gets easier, boss balance is thrown off, now all the bosses need to be rebalanced too. If they're changed though tanks and healers may not be able to sustain through the fight, necessitating more changes. People don't ask for nerfs out of spite, they do so because usually it's one class that's above the curve. They ask for buffs when it's one class below the curve.

I'd agree, but as far as survivability I'm mostly noticing tanks dying and healers struggling in the following instances: Someone dun goofed, or the tank isn't using the tank stance, or the obvious "they're bad". I honestly think they could give BLM about 100-200 more dps without destroying the games difficulty. I'd rather the devs take more time to tune encounters and classes so that each person is satisfied rather than making a hasty adjustment to one class and making everyone who mains it less satisfied to appease the cries of people playing other classes.
I get that people still want the challenging content to remain challenging, but the current end tier content is mostly still in development, it's not as if it's just going to be easy right off the bat with what we have currently.
Last edited by PrismaticDaybreak; 07-04-2017 at 04:26 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



