So I switched back to FFXIV recently from WoW,I played a bit of ARR before I left, why does everyone have such a hard on to rush through all dungeons?!
So I switched back to FFXIV recently from WoW,I played a bit of ARR before I left, why does everyone have such a hard on to rush through all dungeons?!
The same reason they do in any game: We've done them a dozen times before and we can. We're no longer there to see the sights, but just to get the currency and leave.
I have had no issues with tanks pulling large groups. Never let one die; though one did dip low a few times because he had no gear or understanding of cooldowns. I never gave that tank shit though because good healers can carry bad tanks in dungeons.
Although I have seen my fill of terrible healers. Every PUG cohealer I've had has been horrible and useless. I guess they got use to not having to think in HW content(put HoT on tank and AFK). Now there's a small amount of thought that needs to go into some content. Not much, but some. However I believe they will adapt.
Recently returned player.
So you're saying it's a player skill issue. That's basically what it boils down to in all of these threads.
It's always a matter of player skill. I would not call any of the content we have currently in SB (as of 4.01) to be difficult. But the other people in the group often make it difficult, be it by not doing mechanics or not knowing how to play their job to a competent degree. Tanks who don't properly use cooldowns on trash mobs, for example, or AST who don't ever use cards, or my current irritation: BRDs who refuse to play songs for whatever reason. Those all reduce group efficiency and survivability.
If everyone was performing at even an adequate level by doing mostly proper rotations or using most of the tools available--not even maximizing DPS or anything--then we wouldn't have these threads. I know it makes me sound like an elitist, but I don't think asking people to become better players by reading tooltips and thinking for ten seconds before a pull is too much to ask.
My gauge when I'm tanking nowadays is ignoring what the healer or the group says. The real gauge is on the DPS. If trash mobs are getting burned down faster than what I expect, then that's my cue to pull bigger. If they are average, then sorry guys you are all shit out of luck. We are going to take the scenic route.
Exactly, what I do is do a small pull first. If it's cleared quick then I'll do massive pulls. If slow then it's small.My gauge when I'm tanking nowadays is ignoring what the healer or the group says. The real gauge is on the DPS. If trash mobs are getting burned down faster than what I expect, then that's my cue to pull bigger. If they are average, then sorry guys you are all shit out of luck. We are going to take the scenic route.
Zerg rushing is the new meta for people who jump potion'd or leveled through PotD. Don't expect anyone to know how to turn on Shield Oath/Defiance/Grit (heck the game keeps turning it OFF when you start a new instance that level syncs.) Don't expect healers to know how to cleanse debuffs or restore MP. If you get more than two DPS hits off, you might learn a combo.
Really though, the thing the game is missing is a one-time "level cap quest" type of restriction to bend the arm of players to actually do the quests that teach you how to use that skill. This is the one thing that FFXIV seems to fail to do that other games at least ask if the player wants a tutorial for that skill before handing it out. PotD just pops up something at level 52 the second you get the job gauge and everyone just clicks it off because they need to zerg rush through the dungeon.
BTW type "zerg rush" into google.com
to those saying mobs don't hit harder since SB, l call bs.
yes they do hit harder, bosses as well. A tank can use the CD well, and still get killed if max pulling hw style. Tank no longer have foresight which raised defense. Drks only have 2 buffs, shadow wall and blackest knight. Shadow wall only lasts 10 second. Rampart and the 20% parry boost last 20 seconds. And blackest knight is only 5 second and consumes a large bit of mp.
when my g.f tanks she pops shadow> ramp > parry boost skill. then re uses on cd. She tries to time blackest night with tank busters, but will use it to help mitigate damage as well.
if tanks didn't loose vit damage, things would be easier, as she would get hate and was able to spam her soul eater combo to keep her hp up. Now dps near take aggro off her to where she can't stop spamming AD/enmity combo/ unleash.
tbh ppl keep saying "using cd well" yet never mention HOW to use CD well.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.