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  1. #61
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Skivvy View Post
    This is what I've been finding as well. I made it through the MSQ during that first week of early access, and even on my first runs, the tanks were doing huge pulls. I've had only one tank ask what type of pulls I am comfortable with. Even now, sitting at i309, there are times that I just can't keep the tank alive regardless of what I do.
    There's a reason I did the MSQ with a DRK in my FC rather than queue for it solo and be at the whim of DF. :P
    (1)

  2. #62
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Whenever I tank, if I'm with a healer I know I will always do large pulls if I know they can handle it.

    If it's with complete strangers, I tend to do the first pull as a stress test of sorts, and pull two groups. If things go super easy, will do larger. If it's okay, will keep that way. And if it goes to sh*t...small pulls from there on out.

    Just need to read your party, and see how they are with the pulls as you go.

    I'm with the OP on the first time in a dungeon and only doing small pulls to learn it(such as what monsters have skills that should be stunned).
    (2)

  3. #63
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by bounddreamer View Post
    I don't do large pulls in leveling dungeons. If the party doesn't like it, they can kick me.

    Spoiler: I've never been kicked for pulling small in leveling dungeons, HW or SB. I generally get one to three comms.
    Probably because a lot of players who aren't exceedingly vocal would actually prefer to see the dungeon instead of run through it like a loon.
    (5)

  4. #64
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Coatl View Post
    To make myself clear I do not expect tanks to auto large-pull by default. I've been through enough healers leveling DRK to understand how deterring it can be when you constantly die to no fault of your own.

    But please, as a healer, if I ask for larger pulls can you attempt to make the effort? I've had tanks tell me "ok but don't expect much!" or "I'll do my best but I'm not use to it." That's okay! I will take the blame if things go wrong, and worst comes we can slow down if need be.
    Ask nicely and you may get what you want. Though often the tone of voice is more of "ugh this is taking so long"

    Pretty much everyone has agreed that two groups is what healers can (always if not minimum geared) handle. If the tank and the healer are maximum geared then they probably can get away with more.

    I got used to the big pulls from earlier in ARR's life and thus I have a technique for that on WHM, but trying to play Paladin I don't know some of these guys managed to survive longer than the time Hallowed Ground gives them. It buys you just enough time for the healer to cast benediction if you over do it, but you don't get to do that with every pull since it has a 3 minute cooldown.

    On the other hand, the running theme in both healer and tanking circles is that nobody actually likes big pulls. Just two consecutive pulls is fine with pretty much everyone, but pulling all the way to an obstacle without something like the vines in Amdapor Keep (Hard) or the AOE's in Keeper of the Lake to invoke a debuff/damage seems to be a suicide run unless the Tank and Healer regular play together.
    (0)

  5. #65
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ayer2015 View Post
    That's a pretty poor attitude. The tank may not be comfortable with it....
    I've never understood this line of thought. Tanks are by far the least important component to the success of a pull.
    (1)

  6. #66
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    IMO, large pulls are a bad idea in most instances right now. Not all; there are exceptions, but in most 51+ dungeons that I've run, when tanks try to mass pull it ends in trouble, or at the very least a large amount of stress.

    Tanks are tending to be squishy now on large pulls, so I'm usually in panic mode trying to keep them upright (I've had zero problems with tanks doing small pulls). When I play BRD, I've lost or had nerfed most of my AoEs, so it's not like I'm more effective as DPS on large pulls than small. Flaming Arrow and Wide Volley are gone, Quick Nock sucks now except on low HP trash, and I can hardly spam Rain of Death.

    If you pull small it allows the healer (and this is coming from a healer) to contribute to the DPS. If you pull large, the healer is doing nothing but spamming heals, and even then may need a SMN or RDM to help bail him out.

    IMO, the changes they made to tanks (such as removing some cross class skills, changing the way the stats work), makes large pulling prohibitive in most, but not all, situations right now. I'm at the point where I don't even want to run roulette on AST or WHM unless I'm with friends, because it's too stressful.
    (7)

  7. #67
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Naberrie View Post
    IMO, large pulls are a bad idea in most instances right now. Not all; there are exceptions, but in most 51+ dungeons that I've run, when tanks try to mass pull it ends in trouble, or at the very least a large amount of stress.
    It's not just newer dungeons. Have you gotten Aurum Vale lately? I've had that one a couple times. You can tell it's going to be a good run if the tank isn't flattened (multiple times) in the first area.
    (2)

  8. #68
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Twice, actually. Once was today, in fact. And yeah, the first room was a problem. I mean, it's always been difficult, but now it's really difficult.
    (3)

  9. #69
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    IMO, if you're a DPS consistently having to drop what they're doing to help the healer help the tank survive every pull, as well-intentioned as you might be, you should just stop. The tank surviving these encounters is only going to have him think that what he's doing is okay. Sometimes only a good death or two is enough to teach them that they're overdoing it. (That, or they just ragequit after one wipe... which is probably what happens more often nowadays)
    (4)

  10. #70
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fynlar View Post
    IMO, if you're a DPS consistently having to drop what they're doing to help the healer help the tank survive every pull, as well-intentioned as you might be, you should just stop. The tank surviving these encounters is only going to have him think that what he's doing is okay. Sometimes only a good death or two is enough to teach them that they're overdoing it. (That, or they just ragequit after one wipe... which is probably what happens more often nowadays)
    Unless you are SCH, there are very few pulls a reasonable healer cannot keep a tank alive through.

    That said, if the tank is making you uncomfortable, say so. I have found most tanks to be rather reasonable, or at least willing to go GIANT PULL -> Smaller pull to let me get my oGCD's back.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

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