Quote Originally Posted by Coatl View Post
To make myself clear I do not expect tanks to auto large-pull by default. I've been through enough healers leveling DRK to understand how deterring it can be when you constantly die to no fault of your own.

But please, as a healer, if I ask for larger pulls can you attempt to make the effort? I've had tanks tell me "ok but don't expect much!" or "I'll do my best but I'm not use to it." That's okay! I will take the blame if things go wrong, and worst comes we can slow down if need be.
Ask nicely and you may get what you want. Though often the tone of voice is more of "ugh this is taking so long"

Pretty much everyone has agreed that two groups is what healers can (always if not minimum geared) handle. If the tank and the healer are maximum geared then they probably can get away with more.

I got used to the big pulls from earlier in ARR's life and thus I have a technique for that on WHM, but trying to play Paladin I don't know some of these guys managed to survive longer than the time Hallowed Ground gives them. It buys you just enough time for the healer to cast benediction if you over do it, but you don't get to do that with every pull since it has a 3 minute cooldown.

On the other hand, the running theme in both healer and tanking circles is that nobody actually likes big pulls. Just two consecutive pulls is fine with pretty much everyone, but pulling all the way to an obstacle without something like the vines in Amdapor Keep (Hard) or the AOE's in Keeper of the Lake to invoke a debuff/damage seems to be a suicide run unless the Tank and Healer regular play together.