This argument belongs in a Hefty bag. It's pure rubbish.If healer asks to pull more it'll be only his fault if you'll wipe (you'll probably not because unsure in their abilities healers never ask for this).
No reason to make a dungeon slower on purpose.
A lot of reasons to make it faster though, because you can use saved time in other activities.
5-10 saved minutes per dungeon may not look much, but they add every day into hours into days.
No one needs to be somewhere else that badly, otherwise they'd be doing something else besides being a general PITA to players who don't subscribe to the power-gamer mentality.
Eh, there have been countless times when I wished I was able to save an extra 5-10 minutes where it was enough time to get in in an extra run of something before I have to log off to go somewhere else.
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