Quote Originally Posted by Arrius View Post
Nothing a well-timed Hallowed Ground couldn't fix - Of which you should be able to use twice in a average dungeon run that lasts about 25 minutes.
As a main PLD, I'd agree, except that the keyword is "well-timed" and that one PLD we had didn't bother using it... so, like I said, I expect it was improper cooldown usage.