This is a bit of a sore subjectvas I got my second kick ever in this game because my level 64 AST didn't have the spell-speed and power to carry a DRK that was trying to pull everything in Shisui of all places.

The thing is, after his first, I assume, kick attempt failed (he hovered at the entrace silently for a while), he pulled small up until the first boss, and we were fine. He never put up Grit, but maintained Darkside. But, as soon as he could big pull again, same story as before and kick. Ugh!

The whole Speed Runner meta hit high gear with the initial release of Soldiery and Brayflox Longstop HM. It was quickly discovered and spread that it was possible to run the place in under 15 minutes if you can coordinate mass pulls. Suddenly everyone could very easily cap tomes as it was less of a time sink.


Fastforward to now, and it looks like SE is forcing a hard change on that. Tome gear is cheaper, dungeon trash hits harder.

I really hope tanks adjust.