But THATS the reason why everyone is having this issue. The meta is WRONG. Look at the thread, SE is finally taking a stand against the speed runners and told them to STOP. How? By making things hit harder and punishing you for trying to heal/tank like you did in HW. This is good and hopefully people wake the fuck up instead of running in these dungeons like they are superman.
This is just plain false. Nothing hits harder, we're just not laughably overgearing it. I have had tanks do soft pulls and others pull half the dungeons with no issues. Nothing will change, especially as more people reach ilvl 320 and beyond. In fact, it'll inevitably go back to the speed running meta we've always done. Frankly, I am glad. Doing one pack at a time is bloody boring, especially on healer.But THATS the reason why everyone is having this issue. The meta is WRONG. Look at the thread, SE is finally taking a stand against the speed runners and told them to STOP. How? By making things hit harder and punishing you for trying to heal/tank like you did in HW. This is good and hopefully people wake the fuck up instead of running in these dungeons like they are superman.
No one is saying otherwise. In that scenario, you had a stupid tank who thought their cooldowns were for decoration. We can't judge content based on people who don't even know the basics to their job. If you have a decent healer and tank, who rotate their abilities properly. Big pulls are still fine.I have seen plenty of pulls (in all three post-legacy patch cycles so far) where I can literally be spamming Cure 2 as fast as I can (as in, stopping to try to do anything else like a Regen would result in the tank dying) and it's not enough to keep up with the sheer damage the tank is taking.
It is not just a healer effort.
Last edited by Bourne_Endeavor; 07-04-2017 at 10:45 PM.
You sure about that? Cause the tons of runs and people I've talked to say otherwise. Hell people on this site say otherwise. It doesn't matter if we will over gear it later.. we don't over gear it NOW. And people are wiping now. I don't care about the future in 6.0xxx. I care about what's happening now, and now people need to chill cause we don't have the gear for it. This isn't HW. And not only gear, but jobs have been changed so it's not the same.This is just plain false. Nothing hits harder, we're just not laughably overgearing it. I have had tanks do soft pulls and others pull half the dungeons with no issues. Nothing will change, especially as more people reach ilvl 320 and beyond. In fact, it'll inevitably go back to the speed running meta we've always done. Frankly, I am glad. Doing one pack at a time is bloody boring, especially on healer.
Yes, we can. If that wasn't the case tanking wouldn't be so mechanically easy in the first place. That scenario describes a large number of tanks.No one is saying otherwise. In that scenario, you had a stupid tank who thought their cooldowns were for decoration. We can't judge content based on people who don't even know the basics to their job. If you have a decent healer and tank, who rotate their abilities properly. Big pulls are still fine.
Incorrect. As a few mentioned, it was due to tanks easily losing aggro to AoEs. And frankly, the health difference from i270 STR vs. level gear VIT is maybe 700 or so, which is just 1 attack.But THATS the reason why everyone is having this issue. The meta is WRONG. Look at the thread, SE is finally taking a stand against the speed runners and told them to STOP. How? By making things hit harder and punishing you for trying to heal/tank like you did in HW. This is good and hopefully people wake the fuck up instead of running in these dungeons like they are superman.
You also completely missed the point in your rant (honestly not surprising). Big pulls in ANY leveling dungeon was risky as, at any given time, someone may be "undergeared". HW 60 dungeons had big pulls because we had good gear to do it in and also our complete toolkit.
Last edited by Frowny; 07-05-2017 at 07:20 PM.
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