Quote Originally Posted by Evaddaragon View Post
However, as I started leveling what will become my alt class for 24-man (RDM), I started seeing the trend of tanks trying to make pulls akin to the ones “I” do on expert and 50/60 roulettes. This got especially bad at Bardam’s Mettle, when 2/3 of the time, unless I start spamming Vercure on the tank to help the healer, we would lose the tank in seconds, most often resulting a wipe, which I managed to prevent a few times because I had hate on the pack, so I’d kite a few seconds and when I was about to die, I’d use Lucid Dreaming to shift hate on someone, and by that time, either the healer or I had enough time to raise the tank and recover.
Don't "help" the healer. I know RDM seems like it has decent vercure (at least compared to Physick on Summoner), but you're pulling down your DPS, and the healer does have a handle on things. If the party dies because the tank bites off more than they can chew, or the healer decides to DPS instead of heal/blows all their cooldowns in stupid ways, it's not your job to save the party.

Because otherwise the RDM 'meta' becomes RDM has heals, so the RDM should heal when the healer gets in trouble or isn't healing.

We've had long arguments on the forums before about 'meta' , suffice it to say whenever someone pulls out the 'use all the tools in your toolbox' argument, this is where that argument backfires. A summoner's heals are super weak, but redmage's heals are nearly as good as Clemency on a tank (50% HP in some cases, which puts it above Cure 2) but a tank only gets to use their heal twice before their mana is gone.

I'm almost expecting SE to nerf Vercure, Clemecy and Psysick so that it's not more powerful than Cure 1, because it seems like this might create a 'meta' argument that DPS are expected to heal the party instead of themselves.

As for big and small pulls. Most content you can do at least a double pull and the healer can keep up, even if they're at the minimum ilevel. BUT keep in mind that the SB content pulls the "here's reinforcements" bit frequently so you are actually better off not doing big pulls unless you know the second pull doesn't have a reinforcements phase. If you would rather the healer have time to DPS, do smaller pulls, they can help kill the small groups of mobs quicker.

My preference, in order is this:
1) Paladin, WHM, and two ranged DPS of BRD/BLM = Double Pull is doable since the ranged DPS should be able to avoid stepping in AOE's
2) DRK, AST, and two melee DPS = Double pull if the healer is going to use Aspected Helios in Nocturnal Sect (Shields), if they use Diurnal Sect then they are going to use regen/heal. Shields are always better than regen effects because the shields will also prevent knockback, and tend to allow "stepping in AOE"'s without dying to them. The regen effects tend to be better for situations where multiple party-wide damage/stun/fetter's happen.

If you've paid attention to the "tales from the duty finder" or various threads on the healer or tank forum you'll find that the trend is that tanks are too squishy to do big pulls in the level 60+ content. From my own experience only about 1 in 10 tanks aren't squishy. If you're a DPS and trying to help the healer, you're not killing the baddies, and thus the the healer and tank will run out of CD's and mana sooner.

I have noticed occasionally during some runs that a big pull takes a REALLY LONG TIME to die, and that is a clear indicator that the tank has pulled too much, or the DPS is trying to help "heal" instead of DPS'ing, or that the DPS simply aren't hitting hard enough.