


This argument belongs in a Hefty bag. It's pure rubbish.If healer asks to pull more it'll be only his fault if you'll wipe (you'll probably not because unsure in their abilities healers never ask for this).
No reason to make a dungeon slower on purpose.
A lot of reasons to make it faster though, because you can use saved time in other activities.
5-10 saved minutes per dungeon may not look much, but they add every day into hours into days.
No one needs to be somewhere else that badly, otherwise they'd be doing something else besides being a general PITA to players who don't subscribe to the power-gamer mentality.


Eh, there have been countless times when I wished I was able to save an extra 5-10 minutes where it was enough time to get in in an extra run of something before I have to log off to go somewhere else.


Massive pulls are good, it teaches healers to MP manage and heal efficiently. It trains them up for harder content.
This is coming from a healer main btw.
It's not a good healer attitude, but if I ask for mass pulls, the tank doesn't have to be comfortable with it. I know that the tank will probably lose some mobs, but I have to take that burden (with extra heals to dps) not said tank.


Do what you feel like, sometimes i do large pulls other times i just do chain pulls, as in lets say a group is 3x mobs when 2 or 1 mobs left i start moving on to next group.
If the group don't like it .. well they are more then welcome to kick me .. as i will 99% get into a new party before they even get a new tank.



Yeah...I've seen this too, in Bardam's Mettle and Doma Castle. It completely and utterly destroyed Doma Castle for me; I don't have the balls to ask them to slow down, so I just sat there having a panic attack the entire run, ruining the end of the story arc for my boyfriend and I, and they died once because they pulled way too much. There's no reason to be mass pulling in a leveling dungeon...
Last edited by Keydah; 07-04-2017 at 08:15 AM.
There is no apostrophe in Au Ra.
Stop adding one three years later.
I don't tank often but when I do I never chain pull unless the healer is basically poking me with a stick to do so.
To make myself clear I do not expect tanks to auto large-pull by default. I've been through enough healers leveling DRK to understand how deterring it can be when you constantly die to no fault of your own.
But please, as a healer, if I ask for larger pulls can you attempt to make the effort? I've had tanks tell me "ok but don't expect much!" or "I'll do my best but I'm not use to it." That's okay! I will take the blame if things go wrong, and worst comes we can slow down if need be.
Maybe they just want to be in another dungeon, getting more EXP. Why get 2 dungeons in one hour when you can get 3?
Last edited by Coatl; 07-04-2017 at 10:43 AM.


Ask nicely and you may get what you want. Though often the tone of voice is more of "ugh this is taking so long"To make myself clear I do not expect tanks to auto large-pull by default. I've been through enough healers leveling DRK to understand how deterring it can be when you constantly die to no fault of your own.
But please, as a healer, if I ask for larger pulls can you attempt to make the effort? I've had tanks tell me "ok but don't expect much!" or "I'll do my best but I'm not use to it." That's okay! I will take the blame if things go wrong, and worst comes we can slow down if need be.
Pretty much everyone has agreed that two groups is what healers can (always if not minimum geared) handle. If the tank and the healer are maximum geared then they probably can get away with more.
I got used to the big pulls from earlier in ARR's life and thus I have a technique for that on WHM, but trying to play Paladin I don't know some of these guys managed to survive longer than the time Hallowed Ground gives them. It buys you just enough time for the healer to cast benediction if you over do it, but you don't get to do that with every pull since it has a 3 minute cooldown.
On the other hand, the running theme in both healer and tanking circles is that nobody actually likes big pulls. Just two consecutive pulls is fine with pretty much everyone, but pulling all the way to an obstacle without something like the vines in Amdapor Keep (Hard) or the AOE's in Keeper of the Lake to invoke a debuff/damage seems to be a suicide run unless the Tank and Healer regular play together.
Whenever I tank, if I'm with a healer I know I will always do large pulls if I know they can handle it.
If it's with complete strangers, I tend to do the first pull as a stress test of sorts, and pull two groups. If things go super easy, will do larger. If it's okay, will keep that way. And if it goes to sh*t...small pulls from there on out.
Just need to read your party, and see how they are with the pulls as you go.
I'm with the OP on the first time in a dungeon and only doing small pulls to learn it(such as what monsters have skills that should be stunned).
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