Well the madman actually did it. I was kind of worried about this being added. Knowing people I feel like people might become very toxic and start flaming those they blame for "making them lose". Hopefully this ends up a positive change for PvP.
Well the madman actually did it. I was kind of worried about this being added. Knowing people I feel like people might become very toxic and start flaming those they blame for "making them lose". Hopefully this ends up a positive change for PvP.
Ya I'm not of fan of that. First they should be fixing the afk issue regardless of win or loosing you are gonna have people still afk. Don't punish players for few being complete shit eaters. At least in my experience its only been 1 - 2 ppl afk every 10 or so games. Another issue with the win loss exp is "forcing"(probably should go with incentivizing instead) players to play roles they don't want to play and loosing out on getting exp for the job they want. Now if win and lossing affected tomes thats a change I wouldnt mind but, thats another thread for another time.
Great, now you have to work harder for the afk'ers/leechers on your team while getting smaller rewards.
This solves nothing.
It's very unlikely this will shift drastically. The queue times were fine prior to Stormblood and the PVP leveling experience addition. The queues have been good for awhile now, what with the implementation of Garo and Freelancer mode.
Last edited by Syrehn; 07-04-2017 at 03:45 PM.
They did add a lazy system because it could have been changed in a better way.
I think the experience reward should be fully giving to players that may not win but have a good score/participation.
The actual change will punish more thoses that were (trying) to play than thoses that will gain exp no matter the end result...
Also it would have been cool to have a token reward where you can buy exp scroll so you can disable experience gain in PvP and let's ppl play the job they like to exp another not needed in pvp.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
time to premade lol
EXP rewards are already considered big, that's why I assume it and there's no point talking about numbers now, we'll see the change in a few hours.
Doesn't really matter if they don't fix the afk issues, this patch won't change their mentality, they are just going to let others try harder for them.
Last edited by Veratic; 07-04-2017 at 08:23 PM.
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