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  1. #1
    Player
    Nightpanda2810's Avatar
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    Jul 2011
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    Limsa Lominsa
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    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Ifrit Archer positioning tips.

    Been doing a ton of ifrit runs as Archer this weekend. Haven't seen anyone post anything like this so here goes.

    In the first pic you see a dark dot to my right. Thats your reference point. If you stand around where I am you will not get hit by plumes. Only thing you need to worry about here is eruptions and dashes.

    In the second pic,you should see 2 humps with dark cracks near the edge. Those spots are safe from dashes. They are much closer to you than the tank or mage safe spots.

    We are currently trying having the THM's stand in this spot to help keep eruptions off the healers. We have not won yet, but we are surviving hellfire.

    See below for the strategy we were using.



    (8)
    Last edited by Nightpanda2810; 12-19-2011 at 01:19 PM.

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    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  2. #2
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Why can't you just stand in the safe spot with the mages?
    (0)

  3. #3
    Player
    Nightpanda2810's Avatar
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    Character
    Nightpanda Aan'allein
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    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Meow_Zedong View Post
    Why can't you just stand in the safe spot with the mages?
    Less chance of eruptions hitting them.

    Edit: if all DD were ranged, eruptions on mages would be very low.
    (0)
    Last edited by Nightpanda2810; 12-19-2011 at 06:09 AM.

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
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    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  4. #4
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Just get mages that are smart enough to dodge. They should be anyway.
    (1)

  5. #5
    Player

    Join Date
    Oct 2011
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    The mages would just stand with the DDs if it wasn't an issue. They need to be ready to heal as much as possible, not dodging eruptions.
    (4)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  6. #6
    Player

    Join Date
    Dec 2011
    Posts
    5
    How's it going everyone!

    First off, If you don't like the strategy, please continue using your own. No need to troll ours. This is a strategy that we developed while attempting the 1.20 Ifrit. This strategy has gotten us through countless hellfires, with only eruption dodging after recovery being our issue after hellfire.

    Ideal party is 2 CNJ, 1 GLA, and 5 THM or ARC. Standing at this position Nightpanda has posted allows the DDs to avoid Ifrits smaller AOE burst, allowing the CNJs to concentrate on healing the tank and themselves. Not being hit by each AOE burst allows the DDs to concentrate on damage and pacing to not suffer animation lock when eruptions pop up. A very important trick I learned while playing CNJ was that canceling a cast while running does not suffer from animation lock. This saved me countless times when I would have been hit. It seemed to help our other CNJs that cycled in as well.

    GLA is staying in same spot, as close to the fire border as possible. We are taking out 3 nails (best case) but we have had no survivability issues with 2 nails and being fully healed and buffed (Sentinel minimum, Rampart and Sanguine Rite help). After killing the nails, gather together at either the back, the middle spot, or the dead center. After buffing, anyone with Sacred Prism and Cure start casting it right away. CNJs both heal up tank, then one CNJ helps clean up the DD's damage.

    A benefit yet downside of this is that nearly every eruption will hit the DD group. If a DD escapes successfully, they prepare a heal for anyone who might still be in the eruption.

    Priority for DDs in order: Position>Full HP>Raise>Damage. Benefits to call out who is going to raise.
    Priority of raise/heal is GLA, CNJ, DDs (of course)

    I'm happy to answer any questions, I was party leader and strategist for most if not all of the runs. This is a confirmed plausible strategy, we just need more ARCs, and a party that doesn't swap out members every 4 or 5 tries.
    (4)

  7. #7
    Player
    Nightpanda2810's Avatar
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    Nightpanda Aan'allein
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    Hyperion
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    Lancer Lv 50
    I'd like to see if anyone else has tried this approach.
    (0)

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    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  8. #8
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    lol not trolling at all, I was asking a legitimate question. I see no problem with this strategy, just wondering why it was necessary.

    And mages get eruptions from time to time no matter what. If you think they don't need to learn how to dodge them, I feel sorry for you.
    (1)

  9. #9
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
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    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50
    No, they definitively need to know how to dodge. But positioning any DD by the healers just adds unnecessary risk to the rest of the group.
    (6)

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
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    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  10. #10
    Player
    Thanos's Avatar
    Join Date
    May 2011
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    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nightpanda2810 View Post
    We are currently trying having the THM's stand in this spot to help keep eruptions off the healers. We have not won yet, but we are surviving hellfire.
    why are you giving us strategy where you have yet to succeed?

    Come back when you find one that works please
    (1)

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