Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Ifrit Archer positioning tips.

    Been doing a ton of ifrit runs as Archer this weekend. Haven't seen anyone post anything like this so here goes.

    In the first pic you see a dark dot to my right. Thats your reference point. If you stand around where I am you will not get hit by plumes. Only thing you need to worry about here is eruptions and dashes.

    In the second pic,you should see 2 humps with dark cracks near the edge. Those spots are safe from dashes. They are much closer to you than the tank or mage safe spots.

    We are currently trying having the THM's stand in this spot to help keep eruptions off the healers. We have not won yet, but we are surviving hellfire.

    See below for the strategy we were using.



    (8)
    Last edited by Nightpanda2810; 12-19-2011 at 01:19 PM.

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
    My Ustream: http://www.ustream.tv/channel/ffxiv-np
    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  2. #2
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Why can't you just stand in the safe spot with the mages?
    (0)

  3. #3
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Meow_Zedong View Post
    Why can't you just stand in the safe spot with the mages?
    Less chance of eruptions hitting them.

    Edit: if all DD were ranged, eruptions on mages would be very low.
    (0)
    Last edited by Nightpanda2810; 12-19-2011 at 06:09 AM.

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
    My Ustream: http://www.ustream.tv/channel/ffxiv-np
    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  4. #4
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I personally stand near the right mage spot (the rock), further down on a specific marked grass patch. It is at the limit of the archer's range, out of reach of Vulcan blast thing, does not overlap with the mages with eruption, it is safe for plumes too. Only have to move 4 steps near the circle when Ifrit jumps (one 1 direction may hit me, sometimes not at all, it depends on where I stand on the grass patch). So, it's very safe even if you are stuck in animation lock.

    The only tricky part is if Ifrit does multiple eruption on both me and the right spot mages. Then the mages have to move to the center then further down, while I move to the circle of fire then further down to prevent MPK.

    There is plenty of good spots for archer, just have to keep your eyes open and search what is best for you!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #5
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Just get mages that are smart enough to dodge. They should be anyway.
    (1)

  6. #6
    Player

    Join Date
    Oct 2011
    Posts
    117
    The mages would just stand with the DDs if it wasn't an issue. They need to be ready to heal as much as possible, not dodging eruptions.
    (4)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  7. #7
    Player

    Join Date
    Dec 2011
    Posts
    5
    How's it going everyone!

    First off, If you don't like the strategy, please continue using your own. No need to troll ours. This is a strategy that we developed while attempting the 1.20 Ifrit. This strategy has gotten us through countless hellfires, with only eruption dodging after recovery being our issue after hellfire.

    Ideal party is 2 CNJ, 1 GLA, and 5 THM or ARC. Standing at this position Nightpanda has posted allows the DDs to avoid Ifrits smaller AOE burst, allowing the CNJs to concentrate on healing the tank and themselves. Not being hit by each AOE burst allows the DDs to concentrate on damage and pacing to not suffer animation lock when eruptions pop up. A very important trick I learned while playing CNJ was that canceling a cast while running does not suffer from animation lock. This saved me countless times when I would have been hit. It seemed to help our other CNJs that cycled in as well.

    GLA is staying in same spot, as close to the fire border as possible. We are taking out 3 nails (best case) but we have had no survivability issues with 2 nails and being fully healed and buffed (Sentinel minimum, Rampart and Sanguine Rite help). After killing the nails, gather together at either the back, the middle spot, or the dead center. After buffing, anyone with Sacred Prism and Cure start casting it right away. CNJs both heal up tank, then one CNJ helps clean up the DD's damage.

    A benefit yet downside of this is that nearly every eruption will hit the DD group. If a DD escapes successfully, they prepare a heal for anyone who might still be in the eruption.

    Priority for DDs in order: Position>Full HP>Raise>Damage. Benefits to call out who is going to raise.
    Priority of raise/heal is GLA, CNJ, DDs (of course)

    I'm happy to answer any questions, I was party leader and strategist for most if not all of the runs. This is a confirmed plausible strategy, we just need more ARCs, and a party that doesn't swap out members every 4 or 5 tries.
    (4)

  8. #8
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'd like to see if anyone else has tried this approach.
    (0)

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
    My Ustream: http://www.ustream.tv/channel/ffxiv-np
    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

  9. #9
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    lol not trolling at all, I was asking a legitimate question. I see no problem with this strategy, just wondering why it was necessary.

    And mages get eruptions from time to time no matter what. If you think they don't need to learn how to dodge them, I feel sorry for you.
    (1)

  10. #10
    Player
    Nightpanda2810's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Nightpanda Aan'allein
    World
    Hyperion
    Main Class
    Lancer Lv 50
    No, they definitively need to know how to dodge. But positioning any DD by the healers just adds unnecessary risk to the rest of the group.
    (6)

    My XIVPad: http://xivpads.com/?Nightpanda-Aan'allein-Hyperion
    My Ustream: http://www.ustream.tv/channel/ffxiv-np
    Quote Originally Posted by Baudle View Post
    It's time to mow the threads. While the posts may be greener in another thread please, and I can't believe I'm saying this, please keep all posts of Final Fantasy XIV's grass to the original thread. Thank you.

    ~GM Baudle

Page 1 of 3 1 2 3 LastLast