Pretty much this. Powerful party buffs from cards is what makes AST unique. No reason to nerf everything which makes classes unique, that just makes the game boring. what they need to do is make EVERY class unique in meaningful and useful ways.Thats their thing though, powerful party buffs. They should keep the cards the way they are, the other healers should be able to output more HPS or Mitigation however. Let them specialize. I am of the mindset of no nerfing, you just bring up and build content based on that. It's fine if some fights need harsh dps checks, just like some fights you would prefer raid healing or mitigation. Any combo should be fine to use together and there will always be a meta, but if given the option some fights would be better suited to different combinations giving every roll a place but doable with any. Ideally at least imo.
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