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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Anzaman View Post
    Leveled up Paladin earlier, ran with level 63 dungeon chest all the way to 70 job equipment since RNG didn't give new one, and guaranteed items were mostly accessories.

    I feel sorry to whoever was healing me, there was quite big gap in my defenses due low level chest-piece.
    From my experience even for tanks without the xp boost provided by having a level 70 already and FC+food buffs it takes a tank, healer, or DPS 10 runs to level out of a dungeon. So as long as you never sold any gear you got from the dungeon and rolled on everything of your class to get it there should of been no possible way that you leveled through the dungeons and not gotten fully geared out by it excluding weapon. The only possible way is if you were running with the aforementioned XP boosts to reduce the number of runs from 10 to 8.

    I would not be surprised if you never noticed because they simply do not play the "you won the item!" sound on boss kill. It just quietly gets placed in your inventory (unless it auto deposits into armory chest based on your settings).

    Quote Originally Posted by Kyuuen View Post
    No.

    If anything, what needs to happen is to make the loot system smarter. For instance, if a piece of gear drops that piece should not be able to drop again during that run. Duplicate drops are pure bs considering everything that could drop.

    The next thing I would consider changing is adding weapons to the given item pool, but only after you've collected EVERY piece of that dungeons gear set.
    And what if you got duplicate class combos like say... 2x RDM, 2x SAM, 2x BRD? That is why duplicate drops can occur. Not to mention the guaranteed auto-drop was only added on top of the existing system.
    (7)
    Last edited by TankHunter678; 07-03-2017 at 11:00 PM.

  2. #2
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by TankHunter678 View Post
    From my experience even for tanks without the xp boost provided by having a level 70 already and FC+food buffs it takes a tank, healer, or DPS 10 runs to level out of a dungeon. So as long as you never sold any gear you got from the dungeon and rolled on everything of your class to get it there should of been no possible way that you leveled through the dungeons and not gotten fully geared out by it excluding weapon. The only possible way is if you were running with the aforementioned XP boosts to reduce the number of runs from 10 to 8.
    I ran daily roulettes along side, Shisui (63) was only dungeon that I ran enough to get every single piece of equipment - then after 67 (Doma) dungeon I had every single piece from there, but chest.
    (0)

  3. #3
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Anzaman View Post
    I ran daily roulettes along side, Shisui (63) was only dungeon that I ran enough to get every single piece of equipment - then after 67 (Doma) dungeon I had every single piece from there, but chest.
    Yeah Shisui is over glamoured at the moment...so meh. Also, not dyeable so double meh (especially for STR and DEX users - ugly colors!)
    (0)

  4. #4
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TankHunter678 View Post
    And what if you got duplicate class combos like say... 2x RDM, 2x SAM, 2x BRD? That is why duplicate drops can occur. Not to mention the guaranteed auto-drop was only added on top of the existing system.
    And while that is a possibility, it's also a rarity. Can also modify this from happening by better refining the duty finder system to lessen the likelihood of having duplicate jobs/classes in a duty.

    But what about those that form their own parties and don't use the Duty Finder matching system?

    Thems the breaks. Duplicate item drops are garbage. There are PLENTY of other items to be had, let another drop.

    However I would restrict this restriction from raids, as you said, there's more of a chance for duplicate classes/jobs. But four man dungeons, there's no excuse. =P
    (0)
    Last edited by Kyuuen; 07-03-2017 at 11:54 PM.

  5. #5
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kyuuen View Post
    snip
    Then someone gets it for their alt/main job? Not every tank/healer that steps in there mains that job/role.

    Or it's gil/seals/desynth fodder. One mans trash...
    (1)

  6. #6
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Natsuno View Post
    Then someone gets it for their alt/main job? Not every tank/healer that steps in there mains that job/role.

    Or it's gil/seals/desynth fodder. One mans trash...
    Same can be said for any other piece of gear that drops that doesn't fit the current party consistency. However, the same piece; in four man content, should not drop more than once per run. There's plenty of other gear that could drop.

    Fending, Maiming, Striking, Scouting, Aiming, Casting, and Healing that consist of the left side of equipment (6 x 7 = 42) plus the right side accessories (5 x 4 = 20) and then weapons (1 x 15 = 15) so a total of 77 potential items. I really don't understand why people feel duplicates are fine when a dungeons loot pool is that large. >.>
    (0)
    Last edited by Kyuuen; 07-04-2017 at 06:59 AM.

  7. #7
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Anzaman View Post
    Leveled up Paladin earlier, ran with level 63 dungeon chest all the way to 70 job equipment since RNG didn't give new one, and guaranteed items were mostly accessories.

    I feel sorry to whoever was healing me, there was quite big gap in my defenses due low level chest-piece.
    If you had actually been concerned, you could always have purchased a chest from either the market board or the vendors in Kurogane.
    (4)

  8. #8
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    No.

    If anything, what needs to happen is to make the loot system smarter. For instance, if a piece of gear drops that piece should not be able to drop again during that run. Duplicate drops are pure bs considering everything that could drop.

    The next thing I would consider changing is adding weapons to the given item pool, but only after you've collected EVERY piece of that dungeons gear set.
    (7)

  9. #9
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Keep your drops and you will get everything before getting dupes...pretty simple concept.
    (4)

  10. #10
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    the loot from the SB leveling dungoens is pretty good it makes the MSQ gear useless since the dungoen stuff is way better in looks and stats
    (1)
    Age of War


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